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Monthly Master of Chaos (...
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It's been 20 years, who's...
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S54 - draft cup 2024 summ...
Forum: Pro League Discussion
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Forum: Zone Events + Warzone etc.
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Forum: Zone Events + Warzone etc.
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Forum: Zone Events + Warzone etc.
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4v4 tournament 2014-4-19 at 5pm ET & 9pm ET |
Posted by: Captor - 04-01-2014, 08:20 AM - Forum: Pro League Discussion
- Replies (11)
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Depending on showdown, I'll arrange 4,6 or 8 teams 4v4 team tournament. Round robin, single or double elimination, 4-8 player teams. Since players live around the world, with different time zones, we have created two divisions to maximize the player amount. Tournament is starting at 5.00pm ET, with division "A" games, sign up before that, if you are playing then.
1st round of games start at 5.45 pm ET
2nd round starts at 6.15 pm ET -> WINNER GOES TO FINAL ON SUNDAY at 5pm ET
possible 3rd round 6.15 pm ET -> 1st round losers play for 3rd place.
2nd "B" divisions starts at 9pm ET. Sign up before that, if you are playing on that one.
sign up in advance using below link, and add your nick to the division that suits you better.
Participants
http://draftr-byvkf.rhcloud.com/
/ schedule / results:
DIVISION "A"
TEAMS/PLAYERS
Schedule
Results
DIVISION "B"
TEAMS/PLAYERS
Schedule
Results
Finals
team x vs team y at 5pm ET sunday.
RULES:
standard prac rules: 30 min, subs burn, prac arenas as maps. 1 NTS /team /game is allowed.
NTS can also be someone who played earlier rounds and lost, and can also be someone who played on earlier "A" division games.
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NEXT BIG DUELING TOURNAMENT -Spring 2014 |
Posted by: Captor - 03-31-2014, 11:18 AM - Forum: Chaos Discussion
- No Replies
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I've ran few dueling tournaments now just to learn how things go and how much of a work it is to host those.
Im still going to stay in smaller tournaments before arranging 32/64 players scheduled dueling tournament later this spring, before reg. season ends in the 4v4 league.
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S35 Round 2 Schedule |
Posted by: Caerbannog - 03-27-2014, 07:37 AM - Forum: Pro League Discussion
- No Replies
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<div>3pm:</div>
<div> </div>
<div>Assassins - Port Llast -- 128340</div>
<div>Discombobulate - Backarrow -- 128341</div>
<div>OUTLAWS - EGO -- 128342</div>
<div> </div>
<div>4pm:</div>
<div>Critical Mass - Llamas -- 128343</div>
<div>Dropships - beastfu -- 128344</div>
<div>The Dark - StarFire Elite -- 128345</div>
<div> </div>
<div>Darn, one squad gets a repeat time slot. Darnity. Also some people have been predicting again... not sure if anyone is doing any kind of write-ups, but at least they're predicting. Good job, spacefriends.</div>
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Glitch deaths in a league game? |
Posted by: Micloren - 03-25-2014, 04:33 PM - Forum: Pro League Discussion
- Replies (11)
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Last month i was in a practice and i was on my second life. I don't remember if i was near saiyan or trying to attach to him but all of a sudden i hit a mine or a bomb and i die. The, a split second later i die again. The bot registers two deaths and i'm put in spec.
This month i was in a gun duel with someone on my last life. I got down to 100+ energy and fly away. I was flying around recovering for a few seconds then i was spec'd by the bot at a registered kill.
1. I'm curious how this is actually occurring. Is the bot receiving some kind of kill/death packet that i didn't receive and therefore registering the death and putting me in spec?
2. Now what happens if this occurs in a league match? For instance, say the tie breaking match of the championships? How is that dealt with?
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An idea for a new kind of game play concerning Repels. |
Posted by: mindriot - 03-24-2014, 05:12 PM - Forum: Pro League Discussion
- Replies (18)
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<div> </div>
<div>So, lately I have noticed an excessive use of offensive reps. People will use whatever they can to their advantage, however, it's painfully annoying and feels a bit "dirty".</div>
<div> </div>
<div>Also, the PB Thor Big Bee attack. As much as I love killing someone with this move, I feel it is unfair because the pilot using it generally does not suffer the consequence of the PB.</div>
<div> </div>
<div>My solution to these realities is below:</div>
<div> </div>
<div>What if:</div>
<div> </div>
<div>-Every player starts out the game with 0 repels.</div>
<div>-There is a set amount of 12 Repel's per game total represented by every pilot's death. Essentialy, when you die, your green leaves a repel. Two teams fight and gain Repel advantage through kills. This gives the green prize a new dimension as the player with repels can be used tactically and forces pilots to use Repels responsibly. This would eliminate the reckless use of repels in offensive rep kills and would essentially eradicate repel death's altogether as Repels would become precious. I think this would add a Capture The Flag dimension to games and matches as well as force pilots to raise the level of their skill.</div>
<div> </div>
<div>-Reintroduce self kills for PB thor moves. This would prevent people from using this move unless they were planning to kill themselves as well.</div>
<div> </div>
<div>Thoughts/Ideas?</div>
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ALL STAR 2014 - Weekend - Schedule Of Events |
Posted by: Captor - 03-20-2014, 05:01 PM - Forum: Pro League Discussion
- Replies (7)
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Hi!
THIS IS JUST FYI GUYS, IT'S ALREADY BEING VOTED ON COUNCIL.
I want to create series of events for all-star weekend which will end up 4v4 game.
We would be playing with 4 teams - 4 captains chosed by the players who participate - captains would pick their teams in order from players.
Racing, turretwars, Dueling master, 2v2 masters, 4v4 team fight ( small tournament style - single elimination)
I would need some help probably to running these games from hallu and caer+
My questions to you are:
- when should it be?
- how many allowed to participate?
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