| Welcome, Guest |
You have to register before you can post on our site.
|
| Forum Statistics |
» Members: 5,723
» Latest member: Uku
» Forum threads: 1,594
» Forum posts: 8,551
Full Statistics
|
| Online Users |
There are currently 256 online users. » 0 Member(s) | 256 Guest(s)
|
| Latest Threads |
Master of Chaos (MOC) -Oc...
Forum: Zone Events + Warzone etc.
Last Post: Captor
10-04-2025, 09:15 PM
» Replies: 0
» Views: 195
|
Master of Chaos (MOC) -Se...
Forum: Zone Events + Warzone etc.
Last Post: Captor
09-13-2025, 09:32 PM
» Replies: 1
» Views: 1,308
|
I'm Back - Ok, could be.
Forum: Chaos Discussion
Last Post: Uku
08-29-2025, 05:05 PM
» Replies: 6
» Views: 19,789
|
It's been 20 years, who's...
Forum: Chaos Discussion
Last Post: Uku
08-29-2025, 04:59 PM
» Replies: 1
» Views: 2,732
|
Master of Chaos (MOC) -Ma...
Forum: Zone Events + Warzone etc.
Last Post: Captor
05-03-2025, 04:55 PM
» Replies: 0
» Views: 1,562
|
4v4 AllStar Tournament - ...
Forum: Zone Events + Warzone etc.
Last Post: Captor
04-19-2025, 04:58 PM
» Replies: 0
» Views: 1,611
|
Master of Chaos (MOC) -Ap...
Forum: Zone Events + Warzone etc.
Last Post: Captor
04-05-2025, 09:40 PM
» Replies: 1
» Views: 1,877
|
Master of Chaos (MOC) -Ma...
Forum: Zone Events + Warzone etc.
Last Post: Captor
03-01-2025, 06:22 PM
» Replies: 0
» Views: 1,637
|
Master of Chaos (MOC) - F...
Forum: Zone Events + Warzone etc.
Last Post: Captor
02-01-2025, 10:25 PM
» Replies: 0
» Views: 1,785
|
Master of Chaos (MOC) - N...
Forum: Zone Events + Warzone etc.
Last Post: Captor
11-02-2024, 08:07 PM
» Replies: 0
» Views: 1,792
|
|
|
| Season 30 Returning squads & Draft sign-up |
|
Posted by: Caerbannog - 06-27-2011, 03:37 PM - Forum: Pro League Discussion
- Replies (41)
|
 |
Returning squads, please post here, or ?message me (?message Caerbannog+:hello glorious bunny leader, we will return <3<3) I can figure out what squad you're doing it for, as long as you use your rostered captain name to send it.
Chaos / other zones' players who are not in a squad, but would like to be involved in 4v4 post here. If no squad picks you up before the draft you will be in the player pool. If there's enough of you, I will force first round of draft to be picking up the new people. (However, letting you ever play will probably not be enforced).
Returning squads 8 + New squads 1?:
Llamas - SF> Returning
StarFire Elite - SH> Yes, and we'd like larger rosters.
!norating - El Father changing his mind and being disappointed at Surrey becoming apparently the most biased, angry and newbie hating mod ever... oh, and me posting what he says here <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/smile.png' class='bbc_emoticon' alt=' ' />
Sterling - mAImER> ya
Assassins - Arctos thinks so, and Three said they would.
Nguyens - KNeWWiN> we're gonna return and add Partsi to roster so we can try getting him to a1
Rebels - ML & Ra> yes
The Dark - Da Monnk> i guess -- look at that enthusiasm.
Mineshack - Who need to get 8 visible erating players rostered before season start to get in.
Unconfirmed:
!norating
Assassins
Happy Mob
Llamas
LSF
Nguyens
Rebels
StarFire Elite - Solar Hydro: SFE is returning for 4v4 Season 30 - we would appreciate larger roster size
Sterling
The Dark
Not returning:
Chaos / Other zone pilots in draft pool:
Baron 3 - chaos pub
Oilers84 - chaos pub
Nude For Satan - chaos pub
Voyd ? - chaos pub
hook-ups - chaos pub
Malign - chaos pub
G!$! - powerball / ex-The Dark bench
Requiem - according to his forum sig, trench wars.
ice2702 - ex-Externals and Joke and Infinite or something.
Weatherhelm - by the looks of his post he has played 4v4 before. Who knows.
trains - a newbie, apparently.
K G B - chaos player, old one at that.
What we know for sure:
Season 30 will be fixed schedule.
- This has plenty or pros and cons.
Playoff split (yes, there will be one) will still work W/L -> Tied group HtH W/L -> Tied and above HtH W/L -> Tied K/D -> Tied and above K/D. This way the teams that performed best within the tied group should make it. Of course moving Tied and above HtH above plain tied HtH kinda makes sense too.
What is likely:
Depending on how many "real" squads we have, we might be / will be adding in DRAFT teams. They would/will be in it to win it. The rules regarding roster size etc. would be flexible with them. Late player entries would only be admitted to "real" squads, or to draft squads. If/when draft squads, the captains of which we'd decide at a later date, but soonish, so they can draft once we have the available players to draft from and a rough idea of how many draft squads we need for an even number of teams
Surrey will become Surrey+
The following thread has more "discussion" on a the draft idea:
[url="http://forums.ssgn.net/topic/25878-season-29-finals-semis/"]http://forums.ssgn.n...9-finals-semis/[/url]
Draft team captains:
Arctos
Babaloo ??
?? Frowzy ?? -- Seriously, draft team captains have to know what they're doing and be active for this to even have a chance to work.
?? Semi ??... Seriously seriously, nothing personal though.
|
|
|
| Season 29 Finals & Semis |
|
Posted by: Caerbannog - 06-21-2011, 05:44 PM - Forum: Pro League Discussion
- Replies (12)
|
 |
Quarter / Semi-Final results:
6/19 3:44 pm The Dark def Rebels 12-6 log
6/19 3:36 pm !norating def LSF 12-4 log
6/19 2:59 pm StarFire Elite def Happy Mob 10-7 log
6/19 2:40 pm Sterling def Llamas 12-5 log
!norating and StarFire Elite move on to AML Finals, a best of three series. They can opt to play two games this weekend.
Devil's Dad finished 4-1 and 6 FR vs. Rebels. vt died twice in 7:18, wasting all of his four repels.
babaloo racked up 9 FR vs. Llamas
3pm:
Assassins vs. The Dark
!norating vs. StarFire Elite game 1.
4pm - or when 3pm slot's games are over... and I set up !nr vs. SFE 2 if they want to play it
Nguyens vs. Sterling
Potential !norating vs. StarFire Elite game 2.
Pro Finals will eventually work one game 4pm (which I believe most people prefer) - one game minimum (3pm), optional 2nd game - 3rd game if needed. (4pm).
Season 30 will be a fixed schedule.
Now... the twist idea I've been toying with lately is actually adding in like 4-6 slots for squads that we'd form by having "volunteer" people draft players. These players would be allowed to double squad, under aliases that are known. IE. The draft would use the players' current rostered names, then they'd announce which name they want to be added on.
This would either work, fail horribly, look like it might work and then produce no shows, kind of work producing games that people don't try much in. We could give some A1 glory to the highest ranked draft squad at the end.
Let me know what your thoughts on something like that would be.
|
|
|
| Lag since Thursday? |
|
Posted by: Caerbannog - 06-20-2011, 04:33 PM - Forum: Chaos Discussion
- Replies (2)
|
 |
So my ping is currently about double what it usually is (120-140) at 260-280, today some additional, probably over the limit, c2s ploss was added.
This crap started on Thursday and is somewhere between the east coast and the server since I can http://pingtest.net/ to NY or DC at 130 ms.
Anyone else got this and if so, did you trace it down to a specific router? I need to somehow haxor my NAT away before I can pass a trace all the way to the server.
|
|
|
| castle and the hallucitron |
|
Posted by: Capt ARGH! - 06-15-2011, 12:40 PM - Forum: Chaos Discussion
- Replies (31)
|
 |
I applaud the effort that has been put into the hallutron.
I have no problem with it at all.
unfortunately though it takes a fair chunk of real-estate from the castle and makes it much less playable as a result. for this reason I now call for a re-design of the castle and placement of it and the hallutron.
I would like to have the hallutron exactly as it is but a little lower in relation to the rest of the map.
and i would like the castle to be disconnected from the hallutron and a least as big as the 'classic' castle design, but moved up a little. How does that sound?
|
|
|
| BadNews! The Great Dieall pass away! |
|
Posted by: GGF - 06-14-2011, 02:04 AM - Forum: Chaos Discussion
- Replies (2)
|
 |
Good Night!
I'm returning to this board to say bad news!
I've just knew that DieAll one of the DAMN_Yankees leaders and one of the ANCIENT subspace players died on April 14th of 2011.
Rest in peace my friends!!!!
LONG LIFE YANKEES!!!!
GGF - TEAM CAPTAIN
off beacause I dont know wth in going on with my SS when i try start up it, the app start loop the inicialization and don't run it!
|
|
|
| what do you do when you spawn? |
|
Posted by: Capt ARGH! - 06-13-2011, 01:53 PM - Forum: Chaos Discussion
- Replies (7)
|
 |
when i spawn i type ?status.
as i've mentioned before, if something isn't 100% and i don't have especially nice toys, i ship change. i don't usually bother greening to try to hit a rotation or speed etc.
this poll is here to find out if others do the same. and if there's plenty of us doing this, may i suggest a change in config so that we just start with a full ship instead?
i dont mind about energy, i'll keep a ship and green if its all 100% but >1400 NRG.
again as i've mentioned before
i'll sometimes shipchange when i run out of toys because its easier than greening in low pops with few greens
|
|
|
| safe zones: make them easier to get to please! |
|
Posted by: Capt ARGH! - 06-13-2011, 11:15 AM - Forum: Chaos Discussion
- Replies (20)
|
 |
with the safes how they are it's a pain to go there.
so i ask that we make them or at least 1 or 2 of them easier to fly to.
case for making the safes easier to get into:
1) ok the biggest reason is the many AFK moments we have. what I do is i just point my shark in the direction of empty space and float over there with the stealth on and hope no one kills me. if the safes were easier/quicker to get to, i would just fly there.
most of us do this. i killed hallu the other day when he was doing this. (i only killed him because he'd left his aw on and it was quicker than flying out of the antiwarp area - which is too large anyway, but thats another bitch).
so if its easier for the guy who can change things himself to float and die rather than be bothered to fly safe, somethings wrong. am i wrong?
2) the new bonuses setup would be more user friendly
the case against:
this seems to be that players don't want Gad to run to safe. that seems to be the main reason. i say let him.
and it seems some players don't want the safes to really be part of the game.. they want them removed from the strategy. i myself welcome using safes as a strategy. ive been involved with plenty of scraps when players are ducking in and out of safes. it's fun. well it was fun.. the only time that happens now is in the castle. and the castle doesnt get used much in it's current form - (but that's another bitch)
opinions please?
|
|
|
| Grudge Match Idea |
|
Posted by: mindriot - 06-13-2011, 12:11 AM - Forum: Pro League Discussion
- Replies (7)
|
 |
Hi guys, so this came to mind recently as I have noticed many "name duel" challenges based on 4v4 arguments.
A few pilots were discussing if name duel's are rightful settlers of grudges between pilots who start arguing over 4v4 games... so... this is what I suggest.
Let's say Pilot A challenges Pilot B to a name duel. Instead of a 1 on 1 duel, the 2 challengers fight 4v4 with other players who have signed up to participate. Let's say there is a pool of 20 people who sign up... Pilot A and Pilot B will have a coin toss to determine who picks first. At this point, each pilot will get to pick 1 player per turn until there is a complete game of 4v4.
The password of Pilot A and Pilot B will be held by a ref and the winner of the match will get the other pilots name.
I think this will be the most fair way to settle 4v4 grudges game style and it's really up to the pilot to pick the right people and determine strategy to win.
This popped into my mind after playing PB where you !join to participate in events. This could be an event on Sunday following league or war zone and could be used to settle "grudges".
|
|
|
|