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It's been 20 years, who's...
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S54 - draft cup 2024 summ...
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MOC - April 6th 2024 - @ ...
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castle and the hallucitron |
Posted by: Capt ARGH! - 06-15-2011, 12:40 PM - Forum: Chaos Discussion
- Replies (31)
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I applaud the effort that has been put into the hallutron.
I have no problem with it at all.
unfortunately though it takes a fair chunk of real-estate from the castle and makes it much less playable as a result. for this reason I now call for a re-design of the castle and placement of it and the hallutron.
I would like to have the hallutron exactly as it is but a little lower in relation to the rest of the map.
and i would like the castle to be disconnected from the hallutron and a least as big as the 'classic' castle design, but moved up a little. How does that sound?
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BadNews! The Great Dieall pass away! |
Posted by: GGF - 06-14-2011, 02:04 AM - Forum: Chaos Discussion
- Replies (2)
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Good Night!
I'm returning to this board to say bad news!
I've just knew that DieAll one of the DAMN_Yankees leaders and one of the ANCIENT subspace players died on April 14th of 2011.
Rest in peace my friends!!!!
LONG LIFE YANKEES!!!!
GGF - TEAM CAPTAIN
off beacause I dont know wth in going on with my SS when i try start up it, the app start loop the inicialization and don't run it!
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what do you do when you spawn? |
Posted by: Capt ARGH! - 06-13-2011, 01:53 PM - Forum: Chaos Discussion
- Replies (7)
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when i spawn i type ?status.
as i've mentioned before, if something isn't 100% and i don't have especially nice toys, i ship change. i don't usually bother greening to try to hit a rotation or speed etc.
this poll is here to find out if others do the same. and if there's plenty of us doing this, may i suggest a change in config so that we just start with a full ship instead?
i dont mind about energy, i'll keep a ship and green if its all 100% but >1400 NRG.
again as i've mentioned before
i'll sometimes shipchange when i run out of toys because its easier than greening in low pops with few greens
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safe zones: make them easier to get to please! |
Posted by: Capt ARGH! - 06-13-2011, 11:15 AM - Forum: Chaos Discussion
- Replies (20)
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with the safes how they are it's a pain to go there.
so i ask that we make them or at least 1 or 2 of them easier to fly to.
case for making the safes easier to get into:
1) ok the biggest reason is the many AFK moments we have. what I do is i just point my shark in the direction of empty space and float over there with the stealth on and hope no one kills me. if the safes were easier/quicker to get to, i would just fly there.
most of us do this. i killed hallu the other day when he was doing this. (i only killed him because he'd left his aw on and it was quicker than flying out of the antiwarp area - which is too large anyway, but thats another bitch).
so if its easier for the guy who can change things himself to float and die rather than be bothered to fly safe, somethings wrong. am i wrong?
2) the new bonuses setup would be more user friendly
the case against:
this seems to be that players don't want Gad to run to safe. that seems to be the main reason. i say let him.
and it seems some players don't want the safes to really be part of the game.. they want them removed from the strategy. i myself welcome using safes as a strategy. ive been involved with plenty of scraps when players are ducking in and out of safes. it's fun. well it was fun.. the only time that happens now is in the castle. and the castle doesnt get used much in it's current form - (but that's another bitch)
opinions please?
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Grudge Match Idea |
Posted by: mindriot - 06-13-2011, 12:11 AM - Forum: Pro League Discussion
- Replies (7)
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Hi guys, so this came to mind recently as I have noticed many "name duel" challenges based on 4v4 arguments.
A few pilots were discussing if name duel's are rightful settlers of grudges between pilots who start arguing over 4v4 games... so... this is what I suggest.
Let's say Pilot A challenges Pilot B to a name duel. Instead of a 1 on 1 duel, the 2 challengers fight 4v4 with other players who have signed up to participate. Let's say there is a pool of 20 people who sign up... Pilot A and Pilot B will have a coin toss to determine who picks first. At this point, each pilot will get to pick 1 player per turn until there is a complete game of 4v4.
The password of Pilot A and Pilot B will be held by a ref and the winner of the match will get the other pilots name.
I think this will be the most fair way to settle 4v4 grudges game style and it's really up to the pilot to pick the right people and determine strategy to win.
This popped into my mind after playing PB where you !join to participate in events. This could be an event on Sunday following league or war zone and could be used to settle "grudges".
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Grudge Match Idea |
Posted by: mindriot - 06-13-2011, 12:10 AM - Forum: Chaos Discussion
- Replies (2)
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Hi guys, so this came to mind recently as I have noticed many "name duel" challenges based on 4v4 arguments.
A few pilots were discussing if name duel's are rightful settlers of grudges between pilots who start arguing over 4v4 games... so... this is what I suggest.
Let's say Pilot A challenges Pilot B to a name duel. Instead of a 1 on 1 duel, the 2 challengers fight 4v4 with other players who have signed up to participate. Let's say there is a pool of 20 people who sign up... Pilot A and Pilot B will have a coin toss to determine who picks first. At this point, each pilot will get to pick 1 player per turn until there is a complete game of 4v4.
The password of Pilot A and Pilot B will be held by a ref and the winner of the match will get the other pilots name.
I think this will be the most fair way to settle 4v4 grudges game style and it's really up to the pilot to pick the right people and determine strategy to win.
This popped into my mind after playing PB where you !join to participate in events. This could be an event on Sunday following league or war zone and could be used to settle "grudges".
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Season 29 Round 12 Schedule |
Posted by: Caerbannog - 06-07-2011, 03:02 PM - Forum: Pro League Discussion
- Replies (5)
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Round 11 results:
6/5 4:04 pm Nguyens def Assassins 6-5 log
6/5 4:02 pm Llamas def Happy Mob 11-9 log
6/5 3:59 pm Rebels def StarFire Elite 12-8 log
6/5 2:22 pm !norating def LSF 12-0 log
6/5 2:17 pm Sterling def The Dark 12-0 log
Nguyens vs. Assassins was a 45 minute (minus ossi's peetime) grind.
hedcase8 finished 4-1 vs. Happy Mob, he was in with HWAP 2v4 and Llamas won the game. That's always fun. Happy Mob apparently set their !fullsub incorrectly, using it on a deathsub.
vt 7-2, 5 FR vs. SFE.
The other 2 matches were no-shows.
Standings after Round 11:
1 Nguyens 9-2 49 0.613 -- Nguyens will be #1 after regular season. Congratulations to us, hooray.
2 Assassins 7-4 30 0.609 -- fixed K/D
3 Sterling 7-4 12 0.579
4 The Dark 6-5 11 0.574
5 Rebels 6-5 8 0.461
6 !norating 6-5 -1 0.451
--- PRO / AML SPLIT ---
7 Llamas 6-5 -1 0.458
8 Happy Mob 5-6 14 0.454
9 LSF 2-9 -65 0.386
10 StarFire Elite 1-10 -55 0.416
Nguyens vs. The Dark - 3rd and obviously final in regular <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/smile.png' class='bbc_emoticon' alt=' ' /> More important for The Dark, although in a 6-6 multi-tie I think they have the others in HtH. Pro might take 7 wins though.
Assassins vs. Sterling - 2nd, still final, winner will claim #2 and get a BYE (or a prac against Nguyens if they want to)
Rebels vs. !norating - 2nd, final, important.
Llamas vs. LSF - Important for Llamas, LSF cannot make pro.
Happy Mob vs. StarFire Elite - Important for Happy Mob, SFE cannot make pro. Unsure if Happy Mob can either. Let's pretend there's a mathematical chance in there with a 6-6 tie...
3pm:
Happy Mob vs. StarFire Elite
Rebels vs. !norating
Assassins vs. Sterling
4pm:
Llamas vs. LSF
Nguyens vs. The Dark
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