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  Season 29 Finals & Semis
Posted by: Caerbannog - 06-21-2011, 05:44 PM - Forum: Pro League Discussion - Replies (12)

Quarter / Semi-Final results:



6/19 3:44 pm The Dark def Rebels 12-6 log

6/19 3:36 pm !norating def LSF 12-4 log

6/19 2:59 pm StarFire Elite def Happy Mob 10-7 log

6/19 2:40 pm Sterling def Llamas 12-5 log



!norating and StarFire Elite move on to AML Finals, a best of three series. They can opt to play two games this weekend.

Devil's Dad finished 4-1 and 6 FR vs. Rebels. vt died twice in 7:18, wasting all of his four repels.

babaloo racked up 9 FR vs. Llamas



3pm:

Assassins vs. The Dark

!norating vs. StarFire Elite game 1.



4pm - or when 3pm slot's games are over... and I set up !nr vs. SFE 2 if they want to play it

Nguyens vs. Sterling

Potential !norating vs. StarFire Elite game 2.



Pro Finals will eventually work one game 4pm (which I believe most people prefer) - one game minimum (3pm), optional 2nd game - 3rd game if needed. (4pm).





Season 30 will be a fixed schedule.



Now... the twist idea I've been toying with lately is actually adding in like 4-6 slots for squads that we'd form by having "volunteer" people draft players. These players would be allowed to double squad, under aliases that are known. IE. The draft would use the players' current rostered names, then they'd announce which name they want to be added on.

This would either work, fail horribly, look like it might work and then produce no shows, kind of work producing games that people don't try much in. We could give some A1 glory to the highest ranked draft squad at the end.



Let me know what your thoughts on something like that would be.

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  Lag since Thursday?
Posted by: Caerbannog - 06-20-2011, 04:33 PM - Forum: Chaos Discussion - Replies (2)

So my ping is currently about double what it usually is (120-140) at 260-280, today some additional, probably over the limit, c2s ploss was added.

This crap started on Thursday and is somewhere between the east coast and the server since I can http://pingtest.net/ to NY or DC at 130 ms.



Anyone else got this and if so, did you trace it down to a specific router? I need to somehow haxor my NAT away before I can pass a trace all the way to the server.

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  castle and the hallucitron
Posted by: Capt ARGH! - 06-15-2011, 12:40 PM - Forum: Chaos Discussion - Replies (31)

I applaud the effort that has been put into the hallutron.



I have no problem with it at all.



unfortunately though it takes a fair chunk of real-estate from the castle and makes it much less playable as a result. for this reason I now call for a re-design of the castle and placement of it and the hallutron.



I would like to have the hallutron exactly as it is but a little lower in relation to the rest of the map.



and i would like the castle to be disconnected from the hallutron and a least as big as the 'classic' castle design, but moved up a little. How does that sound?

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  Season 29 Stats
Posted by: Caerbannog - 06-14-2011, 03:56 PM - Forum: Pro League Discussion - Replies (14)

Top 50 players by Underlord's rating formulas <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/smile.png' class='bbc_emoticon' alt='Big Grin' />

Further down the thread these are in more readable forms. Use the simple space delimited ones for source data only if you want to copy paste and play with excel or whatever <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/smile.png' class='bbc_emoticon' alt='Smile' />



R Pilot Squad Rating AVGR K/D W-L DDPM/DTPM 1Out K/D(10m) AS-FR(10m) ERat

1 The Village Bike Nguyens +649 +14 31/11 9-2 1777/1523 0% 0.9/0.3 0.4 - 1.4 1885

2 saiyan assassins +641 +12 34/18 8-4 1662/1521 0% 0.9/0.5 0.5 - 1.3 1725

3 KNeWWiN Nguyens +598 +8 28/13 10-2 1921/1794 8% 0.9/0.4 0.5 - 1.5 1334

4 gato Rebels +589 +15 20/6 5-1 1259/1201 0% 1.1/0.3 0.2 - 1 1293

5 9-Volt Assassins +572 +12 14/3 5-1 1377/1102 17% 1.3/0.3 0.9 - 1.7 1660

6 Sika Assassins +571 +10 20/14 5-2 1888/1715 0% 0.9/0.7 0.5 - 1.6 1633

7 Caerbannog Nguyens +569 +8 12/6 9-0 1355/832 0% 0.5/0.2 0.7 - 1.1 1783

8 Enforcer Nguyens +565 +7 12/11 8-1 1725/1529 0% 0.5/0.4 0.6 - 1.3 1558

9 pseudo Sterling +562 +8 14/14 5-3 1219/1431 0% 0.6/0.6 0.6 - 0.8 972

10 hedcase8 Llamas +560 +7 20/10 7-2 1287/1188 11% 1.2/0.6 1 - 1.4 1340

11 el father !norating +559 +8 16/14 3-4 1719/2198 0% 1.4/1.2 0.5 - 1.8 1210

12 Macuto !norating +558 +7 29/18 5-3 1696/1869 25% 1.7/1 0.6 - 2.3 1289

13 Rei starfire elite +555 +9 16/14 1-5 1551/2051 0% 0.9/0.8 0.3 - 0.9 1143

14 vt Rebels +550 +10 13/6 3-2 1886/1769 0% 1.1/0.5 0.4 - 0.7 1457

15 Aramen Llamas +546 +8 19/10 4-2 1774/1699 0% 1.6/0.8 0.7 - 1.4 1130

16 Street Fighter Llamas +542 +5 15/17 6-3 1699/1785 11% 1/1.1 0.8 - 1.9 1153

17 mAImER Sterling +541 +10 9/4 3-1 1680/1162 0% 0.9/0.4 0.4 - 1.2 1338

18 Crayzee The Dark +539 +7 9/6 4-2 1928/1518 0% 1.4/0.9 0.8 - 0.9 1221

19 Tidal Rebels +537 +4 9/12 5-5 1242/1553 0% 0.4/0.6 0.5 - 1.1 1064

20 Psycho Psematic Happy Mob +537 +6 9/4 3-3 1726/1228 0% 0.9/0.4 0.9 - 1.2 1062

21 dEVELOP Assassins +536 +5 11/6 5-2 1523/1578 14% 1/0.5 0.4 - 1.2 1602

22 7th Nguyens +535 +6 13/6 4-2 1327/1076 0% 0.8/0.4 0.1 - 0.9 1167

23 Pehkle StarFire Elite +535 +18 7/4 0-2 1835/2222 0% 2/1.1 0.6 - 1.1 1521

24 fedu happy mob +535 +6 9/8 3-3 1396/1369 0% 0.7/0.6 0.4 - 0.9 1094

25 SUPERPRO The Dark +534 +4 12/9 5-3 1450/1348 0% 0.9/0.7 0.7 - 1.4 1198

R Pilot Squad Rating AVGR K/D W-L DDPM/DTPM 1Out K/D(10m) AS-FR(10m) ERat

26 Dagger Rebels +534 +4 12/14 5-4 1393/1487 0% 0.6/0.6 0.5 - 1.2 1551

27 mindriot Happy Mob +534 +3 22/22 4-7 1629/1679 9% 0.9/0.9 0.4 - 1.4 1013

28 bhang Assassins +532 +6 7/8 3-2 1345/1543 0% 0.4/0.5 0.7 - 1.1 1433

29 sixth !norating +528 +7 10/6 3-1 1438/1139 0% 0.9/0.6 0.4 - 0.7 1384

30 fResh Llamas +527 +9 7/4 2-1 1279/1634 0% 0.9/0.5 0.4 - 0.8 1111

31 realdeal Nguyens +526 +4 6/3 5-2 1432/1392 0% 0.5/0.3 0.4 - 0.8 1389

32 Slippery Slide LSF +526 +3 10/23 2-7 1987/1925 0% 0.5/1.2 0.5 - 1.4 927

33 Riverside StarFire Elite +525 +3 18/18 2-6 1891/1972 13% 1.2/1.2 0.3 - 1.7 1086

34 Count Fapula LSF +524 +3 18/20 2-7 1767/1331 22% 0.9/1.1 0.3 - 1.1 1038

35 bushes Llamas +524 +6 10/9 1-3 1522/1411 25% 0.9/0.9 0.3 - 1.3 1511

36 Tuna Pot Pie LSF +523 +3 13/22 1-7 1678/1676 13% 0.7/1.2 0.4 - 1.6 986

37 Nilrem Happy Mob +522 +7 4/2 1-2 1217/1162 0% 0.6/0.3 0.6 - 0.6 1394

38 chrono The Dark +522 +7 6/4 2-1 1271/1384 0% 0.6/0.4 0.2 - 0.9 1432

39 Mog Llamas +521 +5 7/4 3-1 939/1545 0% 0.8/0.5 0.7 - 0.7 1215

40 NadaI the dark +521 +2 10/14 4-5 1545/1623 0% 0.5/0.8 0.4 - 0.9 1326

41 ossi Assassins +521 +2 7/7 6-3 1320/1308 0% 0.3/0.3 0.1 - 0.9 1646

42 a suicidal dentist StarFire Elite +519 +6 6/6 1-2 1482/1510 0% 0.7/0.7 0.6 - 0.6 1380

43 Preator llamas +518 +6 6/2 1-2 1810/1539 0% 1.4/0.5 0 - 2.5 1424

44 arc Assassins +517 +2 9/9 5-3 1281/1378 13% 0.4/0.4 0.3 - 0.7 1119

45 Surrey Happy Mob +517 +2 11/17 3-5 1680/2002 13% 0.8/1.2 0.6 - 1.2 1164

46 Masterlord Rebels +516 +1 21/22 6-5 1512/1773 27% 0.7/0.7 0.4 - 1.3 1439

47 MfA StarFire Elite +516 +2 14/22 2-8 1621/1515 10% 0.6/1 0.4 - 1.6 1129

48 Captor The Dark +516 +8 4/6 0-2 1452/2299 0% 0.8/1.2 0.6 - 1.8 1350

49 cash flow king !norating +516 +5 5/4 3-0 1101/1287 0% 0.8/0.6 1 - 1.1 1281

50 Seismic Sterling +514 +5 5/3 3-0 1665/1678 0% 0.9/0.6 0.6 - 1.7 1604



End standings:

1 Nguyens 10-2 54

2 Assassins 8-4 42

3 Rebels 7-5 20

4 Llamas 7-5 7

5 Sterling 7-5

6 The Dark 6-6 6

7 !norating 6-6 -13

8 Happy Mob 5-7 8

9 StarFire Elite 2-10 -4

10 LSF 2-10 -73

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  BadNews! The Great Dieall pass away!
Posted by: GGF - 06-14-2011, 02:04 AM - Forum: Chaos Discussion - Replies (2)

Good Night!



I'm returning to this board to say bad news!



I've just knew that DieAll one of the DAMN_Yankees leaders and one of the ANCIENT subspace players died on April 14th of 2011.



Rest in peace my friends!!!!



LONG LIFE YANKEES!!!!





GGF - TEAM CAPTAIN



off beacause I dont know wth in going on with my SS when i try start up it, the app start loop the inicialization and don't run it!

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  Season 29 Play-offs
Posted by: Caerbannog - 06-13-2011, 05:15 PM - Forum: Pro League Discussion - Replies (4)

Nguyens and Assassins have a BYE. Nguyens get to pick the match-up they want their opponents from.



Round 12 Results:

6/12 3:48 pm Nguyens def The Dark 12-7 log

6/12 3:45 pm Llamas def LSF 12-4 log

6/12 2:48 pm StarFire Elite def Happy Mob 12-6 log

6/12 2:19 pm Assassins def Sterling 12-0 log

6/12 2:14 pm Rebels def !norating 12-0 log



Nguyens were down 1-5 vs. Assassins. TVB subbed in and 5-0'd his only life. I was the only one to play a full game from Nguyens, getting a while 4 AS and 5 FR on top of 2-1. Dre managed to 0-2 in 7:27. Da Monkk was not to be outchoked though and subbed SUPERPRO for 24 seconds, then died after inflicting 74 damage via a bomb that hit a wall near me <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/sad.png' class='bbc_emoticon' alt='Big Grin' />

Here it is in almost log format:

SUPERPRO> time to KO kn

SUPERPRO kb The Village Bike -- Assist by: Caerbannog

SUPERPRO has 1 life remaining - [15:13]

Score: 5-2 The Dark -- [4v4]

SUPERPRO> hahahaha

SUPERPRO has changed to spectator mode. [Lagouts: 1]

Da Monkk> !sub 5

Da Monkk in for SUPERPRO [Full Sub] [Time: 00:03] [1 life]

KinGVeteraN> lol

KinGVeteraN> barb scared

Da Monkk kb The Village Bike -- Assist by: KNeWWiN

Da Monkk is OUT! - [15:48]

Score: 5-3 The Dark -- [3v4]

Primos> LOL

KinGVeteraN> LMFAO

SUPERPRO> HAHAHAHAHA

Da Monkk> omg

KNeWWiN> hahaha

KinGVeteraN> AL;DKJFAJDF

Caerbannog> juge

KinGVeteraN> ADFJKLADF

KinGVeteraN> DJFLKD

The Village> yes

KNeWWiN> instant impact

Da Monkk> i forgot how to rep



Ok next match. SFE got their second win of the season over Happy Mob. Jones 4-2 6FR. Riverside 4-2 6FR.

Sterling did something stupid and lost 0-12.

And there was a no-show.



Final Standings with fixed positions:

1 Nguyens 10-2 54 -- contrary to what A1 currently suggests, this is worse than the +61 they had at the end of last season. I'll fix the gfx.

2 Assassins 8-4 42

3 Rebels 7-5 20

4 Llamas 7-5 7

5 Sterling 7-5 0

6 The Dark 6-6 6

--- PRO / AML ---

7 !norating 6-6 -13

8 Happy Mob 5-7 8

9 StarFire Elite 2-10 -49

10 LSF 2-10 -73





Tie-breaker of The Dark vs. !norating - HtH within tied, K/D in tied, HtH vs. squads above tied OR games played vs. those squads:

The Dark 12-0'd a 2 man !norating in round 8.



PRO Schedule:

Nguyens and Assassins have a BYE, Nguyens get to choose the match-up they want their semi-final (best of 1) opponents from - the default is Llamas vs. Sterling.

4pm: Rebels vs. The Dark

3pm: Llamas vs. Sterling



AML Schedule:

!norating gets to choose which squad they want to face in what are AML semi-finals (best of 1), default is LSF. The other match is then obvious, and finals in AML will also be best of 3.

AML should finishe before Pro.



3pm: The other match.up

4pm:!norating vs. whoever



Nguyens and !norating have until Friday to announce their decision.

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  what do you do when you spawn?
Posted by: Capt ARGH! - 06-13-2011, 01:53 PM - Forum: Chaos Discussion - Replies (7)

when i spawn i type ?status.



as i've mentioned before, if something isn't 100% and i don't have especially nice toys, i ship change. i don't usually bother greening to try to hit a rotation or speed etc.







this poll is here to find out if others do the same. and if there's plenty of us doing this, may i suggest a change in config so that we just start with a full ship instead?



i dont mind about energy, i'll keep a ship and green if its all 100% but >1400 NRG.



again as i've mentioned before

i'll sometimes shipchange when i run out of toys because its easier than greening in low pops with few greens

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  safe zones: make them easier to get to please!
Posted by: Capt ARGH! - 06-13-2011, 11:15 AM - Forum: Chaos Discussion - Replies (20)

with the safes how they are it's a pain to go there.



so i ask that we make them or at least 1 or 2 of them easier to fly to.



case for making the safes easier to get into:



1) ok the biggest reason is the many AFK moments we have. what I do is i just point my shark in the direction of empty space and float over there with the stealth on and hope no one kills me. if the safes were easier/quicker to get to, i would just fly there.



most of us do this. i killed hallu the other day when he was doing this. (i only killed him because he'd left his aw on and it was quicker than flying out of the antiwarp area - which is too large anyway, but thats another bitch).



so if its easier for the guy who can change things himself to float and die rather than be bothered to fly safe, somethings wrong. am i wrong?





2) the new bonuses setup would be more user friendly





the case against:



this seems to be that players don't want Gad to run to safe. that seems to be the main reason. i say let him.



and it seems some players don't want the safes to really be part of the game.. they want them removed from the strategy. i myself welcome using safes as a strategy. ive been involved with plenty of scraps when players are ducking in and out of safes. it's fun. well it was fun.. the only time that happens now is in the castle. and the castle doesnt get used much in it's current form - (but that's another bitch)



opinions please?

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  Grudge Match Idea
Posted by: mindriot - 06-13-2011, 12:11 AM - Forum: Pro League Discussion - Replies (7)

Hi guys, so this came to mind recently as I have noticed many "name duel" challenges based on 4v4 arguments.



A few pilots were discussing if name duel's are rightful settlers of grudges between pilots who start arguing over 4v4 games... so... this is what I suggest.



Let's say Pilot A challenges Pilot B to a name duel. Instead of a 1 on 1 duel, the 2 challengers fight 4v4 with other players who have signed up to participate. Let's say there is a pool of 20 people who sign up... Pilot A and Pilot B will have a coin toss to determine who picks first. At this point, each pilot will get to pick 1 player per turn until there is a complete game of 4v4.



The password of Pilot A and Pilot B will be held by a ref and the winner of the match will get the other pilots name.



I think this will be the most fair way to settle 4v4 grudges game style and it's really up to the pilot to pick the right people and determine strategy to win.



This popped into my mind after playing PB where you !join to participate in events. This could be an event on Sunday following league or war zone and could be used to settle "grudges".

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  Grudge Match Idea
Posted by: mindriot - 06-13-2011, 12:10 AM - Forum: Chaos Discussion - Replies (2)

Hi guys, so this came to mind recently as I have noticed many "name duel" challenges based on 4v4 arguments.



A few pilots were discussing if name duel's are rightful settlers of grudges between pilots who start arguing over 4v4 games... so... this is what I suggest.



Let's say Pilot A challenges Pilot B to a name duel. Instead of a 1 on 1 duel, the 2 challengers fight 4v4 with other players who have signed up to participate. Let's say there is a pool of 20 people who sign up... Pilot A and Pilot B will have a coin toss to determine who picks first. At this point, each pilot will get to pick 1 player per turn until there is a complete game of 4v4.



The password of Pilot A and Pilot B will be held by a ref and the winner of the match will get the other pilots name.



I think this will be the most fair way to settle 4v4 grudges game style and it's really up to the pilot to pick the right people and determine strategy to win.



This popped into my mind after playing PB where you !join to participate in events. This could be an event on Sunday following league or war zone and could be used to settle "grudges".

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