Welcome, Guest |
You have to register before you can post on our site.
|
Forum Statistics |
» Members: 5,722
» Latest member: suri
» Forum threads: 1,586
» Forum posts: 8,539
Full Statistics
|
Online Users |
There are currently 356 online users. » 0 Member(s) | 356 Guest(s)
|
Latest Threads |
Master of Chaos (MOC) - N...
Forum: Zone Events + Warzone etc.
Last Post: Captor
11-02-2024, 08:07 PM
» Replies: 0
» Views: 91
|
Monthly Master of Chaos (...
Forum: Zone Events + Warzone etc.
Last Post: Captor
10-02-2024, 06:50 PM
» Replies: 0
» Views: 158
|
It's been 20 years, who's...
Forum: Chaos Discussion
Last Post: SuG+
07-24-2024, 09:10 PM
» Replies: 0
» Views: 424
|
S54 - draft cup 2024 summ...
Forum: Pro League Discussion
Last Post: Captor
06-06-2024, 08:25 PM
» Replies: 0
» Views: 773
|
MOC - April 6th 2024 - @ ...
Forum: Zone Events + Warzone etc.
Last Post: Captor
04-06-2024, 05:03 PM
» Replies: 0
» Views: 619
|
MOC - March 2nd 2024 - @ ...
Forum: Zone Events + Warzone etc.
Last Post: Captor
03-02-2024, 10:33 PM
» Replies: 1
» Views: 1,087
|
MOC - February 3rd 2024 -...
Forum: Zone Events + Warzone etc.
Last Post: Captor
02-05-2024, 08:52 PM
» Replies: 1
» Views: 1,356
|
MOC - January 6th 2024 - ...
Forum: Zone Events + Warzone etc.
Last Post: Captor
01-06-2024, 10:56 PM
» Replies: 1
» Views: 1,265
|
MOC - December 2nd 2023 -...
Forum: Zone Events + Warzone etc.
Last Post: Captor
12-02-2023, 10:39 PM
» Replies: 1
» Views: 1,462
|
MOC - November 4th 2023 -...
Forum: Zone Events + Warzone etc.
Last Post: Captor
11-04-2023, 09:43 PM
» Replies: 1
» Views: 1,414
|
|
|
S30 R2 Results R3 Schedule |
Posted by: Caerbannog - 09-12-2011, 06:14 PM - Forum: Pro League Discussion
- No Replies
|
|
Standings after Round 2:
1 Assassins 2-0 17 0.333
2 team maimer 2-0 15 0.333
3 Llamas 2-0 13 0.333
4 The Dark 2-0 11 0.667
5 Nguyens 2-0 9 0.25
6 Sterling 1-1 5 0.75
7 Team KN 1-1 -2 0.25
8 Rebels 0-2 -12 0.333
9 StarFire Elite 0-2 -12 0.667
10 Mineshack 0-2 -14 0.75
11 !norating 0-2 -15 0.667
12 Die Antwoord 0-2 -15 0.667
Round 2 Results:
9/11 3:59 pm team maimer def Mineshack 11-6 log
9/11 3:54 pm Llamas def !norating 12-6 log
9/11 3:53 pm Nguyens def StarFire Elite 12-10 log
9/11 2:51 pm The Dark def Sterling 12-10 log
9/11 2:44 pm Assassins def Die Antwoord 12-4 log
9/11 2:39 pm Team KN def Rebels 12-7 log
The quite cleverly aliased mAImER2 went 4-1 with 6FR as Team Maimer (6 players used) defeated Mineshack (4 players used).
Street Fighter managed 4-1 with 9FR as Llamas handily defeated !norating. Llamas used 7 players, !norating used 5. In 18 deaths total only 2 repels were wasted.
I recommend typing !game 102034 for some really weird boxscore statistics. I subbed mitf, realdeal subbed DarkDenizen. KN subbed GRAMPS. All that being said, Nguyens won SFE 12-10 in a rather odd game.
The Dark defeated Sterling 12-10. Sterling was already up 4v3 at 7-5 but about 10 minutes later peng decided to gunduel three people at once to make it 3v3. Tool then snuck his spider close to Nadai for a kill, then exploded in a big cloud of bullets and bombs that were repelled at him I reckon. 2v2, Da Monkk managed to spray and pray Kdak who got stuck between some walls.
Assassins vs. Die Antwoord was pretty unsurprising.
Hachiko got 11 FR along with a kill vs. Rebels. In total Team KN forced 23 repels. I believe the maximum number you can force is 4*2*3+2=26. So that's a statistical anomaly.
-------
Team Maimer vs. Sterling will basically be the first game where the core of the draft squad (3 of sterling, who have been there) take on themselves. In theory the people from other squads will play for Team Maimer and try to make it as hard as possible for Sterling to even make Pro.
3pm:
Team Maimer vs. Sterling -- 102367
!norating vs. Die Antwoord -- 102368
I'll call this a bit later than the other two Assassins vs. Nguyens -- 102369
4pm or after Ass vs. Nguyens is done:
Rebels vs. Mineshack -- 102370
Llamas vs. StarFire Elite -- 102372
The Dark vs. Team KN -- 102373
|
|
|
4v4 ship settings - Season 36 |
Posted by: Caerbannog - 09-11-2011, 03:20 PM - Forum: Pro League Discussion
- Replies (37)
|
|
The settings have been the same for a while now. (4 seasons or so). Let me know if you find a mistake or I forgot to list something important. Javelin was changed for Season 34.
Universal settings:
Max energy: 1700
Recharge rate: 1150 per 10 seconds so 115 a second.
Bullet damage: 212, fixed.
Shrap damage, active: 190, 90% of 212 rounded down
Shrap damage, inactive: 5, doubled when calculated, no one knows why, so 10.
Direct bomb damage: 750 - add the shrap for all but weasel, 8*10 = 830
For the nerds out there: Direct emp = 750 (or close) and 4 seconds of loss of charge, 750+4*115 = 1210 damage
Repel speed: 3600
Repel range: 512 pixels
Brick time: 20 seconds
Brick span: 15 tiles
Bullet speed: 2000
Bomb speed: 2005
Rocket duration: 10 seconds
Rocket speed: 4000
Rocket thrust: 25
Turret limit: 1
Bullet cost: 60
Bomb cost: 350
Mine cost: 550
X-Radar cost: 100 per 10 seconds
Multi angle: 500 in very weird subspace units. (111 = 1 degree, 1000 = 1 ship-rotation-point)
Multi fire delay: 50 hundreths of a second.
Bomb delay: 150
Bullet alive time: 550 hundreths of a second so 5.5 seconds
Bomb alive time: 6000 so 1 minute.
Maximum Mines: 1 per player, 5 per team. (yeah, fancy that)
( Maximum Bursts: 3)
Maximum Repels: 2
Maximum Decoy: 2
Maximum Bricks: 1
Maximum Thors: 1
Maximum Rockets: 3
Maximum Portals: 2
Almost universal:
Anti-warp cost: 50 for everything but Shark and Lancaster. 150 for Sharks, 0 for Lancasters.
Initial bricks: 0 for everything but Leviathan. 1 for Leviathans.
Multi bullet cost: 105 for everything but Terrier. 90 for Terrier.
Maximum speed: 3250 for everything but Javelin.
Javelin speeds: 3500 normal, 3750 with afterburner.
Afterburner cost: 0 for everything but Javelin, 700/10 seconds for Javelin.
Stealth energy: 333 for everything but Spider, 150 for Spider.
Shrapnel: 8 for everything but Weasel. Weasel has none.
Bullet fire delay: 24 hundreths of a second for everything but Shark. 18 for Shark.
Ship specifics - Warbird:
Thrust: 19
Rotation: 290 - 400 would be full 360 degrees in one second.
Guns: 3
Bombs: 2
Ship specifics - Javelin (-> S33):
Thrust: 18
Rotation: 260
Speed: 3550
Guns: 3
Bombs:2
(old) Ship specifics - Javelin (-> S33):
Thrust: 17 without Afterburner, 19 with Afterburner.
Rotation: 260
Speed: 3500 without Afterburner, 3750 with Afterburner.
Guns: 3
Bombs: 2
Ship specifics - Spider:
Thrust: 18
Rotation: 260
Cloak cost: 200
Guns: 3
Bombs: 2
Minesee on radar.
Ship specifics - Leviathan:
Thrust: 18
Rotation: 260
Guns: 3
Bombs: 3
Bombsee on radar up to level 4, thors are invisible.
Spawns with a brick.
Ship specifics - Terrier:
Thrust: 18
Rotation: 260
Multi cost: 90
Guns: 3 - dual barrel
Bombs: 2
Ship specifics - Weasel:
Thrust: 18
Rotation: 250
Guns: 3
Bombs: 2 - EMP
Minesee on radar.
No delay on firing bullets or repel after firing a bomb.
Ship specifics - Lancaster:
Thrust: 18
Rotation: 270
Guns: 3
Anti-warp cost: 0
Bombs: 2 - Bouncing, 2 bounces.
Bombsee on radar up to level 4, thors are invisible.
Ship specifics - Shark:
Thrust: 18
Rotation: 260
Bullet fire rate: 18
Anti-warp cost: 150
Guns: 3
Bombs: 2
EDIT: Added bomb and bullet alive times from the top of my head since Arctos asked about them. I'll doublecheck them eventually..
|
|
|
Master of Chaos Sat at 5pm ET! |
Posted by: hallucination - 09-02-2011, 10:42 PM - Forum: Chaos Discussion
- No Replies
|
|
Can Sath defend his title?
Come on down Sat Sep 3 at 5pm ET!
Last month, 34 players competed in Master of Chaos.
In round 3, it was down to
Sath, KinGNewbiE, Rage, 7th, and Candyman.
However, 10 mins went by and no kills which
should result in no winner!
But in special OT, Rage died to Sath!
Sath, the Aug 2011 Master of Chaos!
In the future, we will stick with the long standing rule that can very rarely produce no winner for MoC. Thanks to lightbender for adding some extra super-spam to the bot to notify the players of the impending TIE when the situation arises.
Good luck and see you there!
--hallu
|
|
|
S30 R1 Results, R2 schedule |
Posted by: Caerbannog - 08-30-2011, 03:28 PM - Forum: Pro League Discussion
- Replies (1)
|
|
Standings:
1 team maimer 1-0 10 0
2 Assassins 1-0 9 0
3 The Dark 1-0 9 0
4 Llamas 1-0 7 0
5 Nguyens 1-0 7 0
6 Sterling 1-0 7 0
7 Die Antwoord 0-1 -7 0
8 Rebels 0-1 -7 0
9 Team KN 0-1 -7 0
10 !norating 0-1 -9 0
11 Mineshack 0-1 -9 0
12 StarFire Elite 0-1 -10 0
Results:
8/28 3:51 pm Assassins def !norating 12-3 log
8/28 3:43 pm The Dark def Mineshack 12-3 log
8/28 3:30 pm Sterling def Team KN 12-5 log
8/28 2:50 pm Llamas def Die Antwoord 12-5 log
8/28 2:44 pm Nguyens def Rebels 12-5 log
8/28 2:31 pm team maimer def StarFire Elite 12-2 log
!norating had Dingo (javelin) at 2 deaths by 2-2 score. Then Assassins got all of !norating to x-2 before finishing them off one by one from 9-3 to 12-3. Saiyan 5-1 7fr.
Mineshack vs. The Dark wasn't really even close, mad clown opened with 0-2 in 1:32. The two other pilots in for Mineshack (pseudo and arctos) tried to make a move, while Candyman bravely ran away for stats. Candy then eventually specced with 0-1 and was assigned a 0-3 for his efforts.
Team KN had one newbie, one rebel, one llama and three Nguyens play. Sterling beat them in what seems like a pretty typical 12-5.
Die Antwoord (Team Arctos) managed to give 3 newbies playtime (4 if you count candyman <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/blum.gif' class='bbc_emoticon' alt=':p' /> ) based on both squads' chats, it wasn't a perfect game for either and some surprising lag deaths occured.
Nguyens beat Rebels, with Rebels helping us by messing up a fullsub (and a death sub?) after I subbed in. Clearly they were mentally defeated at that point. KN stole the stats, 7-1 7FR for +35 rating in round one.
StarFire Elite didn't have their best game against Team Maimer. SFE showed up with 4, Team Maimer with 3. Team Maimer won the game 12-2 (empty slots are not converted if you win, they are converted if you lose.) I don't know how it happened, byt MfA exploded three times in 4:54.
--------
Schedule, there will be a draft filler / replacement round before round 3 somehow. If you are not on a draft team and want a chance to get involved, let me know somehow. Like in the draft filler thread. The idea is for the captains to axe people who don't show up, and pick up people who at least claim they are interested. This would make it easier to schedule draft teams' games and not end up with them no-showing as well.
3pm:
Sterling vs. The Dark 102029
Assassins vs. Die Antwoord 102030
Team KN vs. Rebels 102031
4pm:
!norating vs. Llamas 102032
Team Maimer vs. Mineshack 102033
Nguyens vs. StarFire Elite 102034
|
|
|
Spider |
Posted by: Arctos - 08-24-2011, 10:19 PM - Forum: Pro League Discussion
- Replies (2)
|
|
For the last time, can we get rid of this plague once and for all? I don't even care enough anymore to voice a convincing argument. Fuck you, thats why.
/Arc
|
|
|
S30 Round 1 Schedule |
Posted by: Caerbannog - 08-24-2011, 05:43 PM - Forum: Pro League Discussion
- No Replies
|
|
Here we go, into a rather experimental season with the draft squads and such. You can all start bickering about how you'd like to play the semis (currently best of 1) and finals (currently best of 3 and not likely to go down to 1)
3pm -- I'll probably be too busy playing to play around with the draft team rosters much, so try to get your aliases to me before this:
Die Antwoord vs. Llamas 101886
StarFire Elite vs. Team Maimer 101887
Nguyens vs. Rebels 101888 -- will be announced a bit later than the other games so I can add aliases
4pm or after my game ends if there's no other 4v4 staffer online:
Assassins vs. !norating 101889
Team KN vs. Sterling 101890
The Dark vs. Mineshack 101891
The numbers after the games are the GameIDs which all 4v4 staff members can !refload and then !announce and then !start in case the captains don't ready.
In case of a no-show, !start -> !setscore 12-0-> make sure you set it right or !setscore 0-12. In case of the last player on a team lagging out / speccing !setdeaths playername 3 gives them the proper deaths.
|
|
|
Draft filler round |
Posted by: Caerbannog - 08-15-2011, 03:03 PM - Forum: Pro League Discussion
- Replies (6)
|
|
The bots were down so preseason was canceled (read: postponed to this upcoming weekend, provided the bots are there).
There have been a few people asking me about still getting on a draft squad. We cannot infinitely bloat the roster size for them up, at least before it is proven than 25 isn't enough.
So here's my plan for now, After 2 rounds, so before round 3, we have a draft revamp thing where the captains get to axe people who haven't showed up, and pick up people who at least claim to be interested. I know there were at least 3 of these people, but thanks to a technical failure (I forgot to save my notepad <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/smile.png' class='bbc_emoticon' alt='' /> ) I lost one of the messages.
Wardan5 -- from chaos pub wants on a squad.
INRI / Digital_HR -- from I think StarFire Elite wants on a squad.
Slum -- from TW
Kentasaurus -- league / pb I suppose
Danks - league
DarkDenizen -- league
Dequadin -- league in the past, hockey zone (rly essential for 4v4 skills)
Partsi -- chaos pub, 200 erating pracs.
Glamdring -- from 2001, Arctos thinks that he convinced Glamdring to play again...
If we have more existing players who feel like they have the time and effort in them to possibly play two games a weekend, one on a draft squad and one on their real squad, let me know, I'll add your name here.
For example, Mop said he'd never show for draft. Oh, and clearly you cannot axe the newbies even if they don't show up <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/sad.png' class='bbc_emoticon' alt='' />
|
|
|
S30 Roster stuff |
Posted by: Caerbannog - 08-08-2011, 12:16 PM - Forum: Pro League Discussion
- No Replies
|
|
Real squad rosters - max is still 14, rosters will be semi-locked all season. You cannot freely edit them, find a way to contact me or some other staffer to add people to your roster.
You cannot add people on Sundays. After the rosters lock for real (round 6 or so), you cannot remove people from your roster either. Due to the rules being quite silly, both the captain and the player added need to confirm all movement.
Draft squad rosters - 25. The limit is higher so hopefully there won't be no-shows. The rosters are quite stacked, but not all people are expected to show up, and some might have their own games / squad pracs and whatnot. You cannot add players to your draft roster.
|
|
|
|