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Master of Chaos (MOC) - N...
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Monthly Master of Chaos (...
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It's been 20 years, who's...
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S54 - draft cup 2024 summ...
Forum: Pro League Discussion
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MOC - April 6th 2024 - @ ...
Forum: Zone Events + Warzone etc.
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Forum: Zone Events + Warzone etc.
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MOC - February 3rd 2024 -...
Forum: Zone Events + Warzone etc.
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MOC - January 6th 2024 - ...
Forum: Zone Events + Warzone etc.
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MOC - December 2nd 2023 -...
Forum: Zone Events + Warzone etc.
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MOC - November 4th 2023 -...
Forum: Zone Events + Warzone etc.
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11-04-2023, 09:43 PM
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its time to change the safezone timer. |
Posted by: Axe Demento - 02-13-2014, 02:40 PM - Forum: Chaos Discussion
- Replies (9)
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Yes i have thought about it... 9 hours was not long enough for those who worked 12 hour days. So the 13 hour was brought in for them. Now i realize some people who are entrepreneurs or doctors or nurses may have to work longer then the 12 hour period and have more then a 1 hour commute so in order to help these fine souls out.
It is time to move to the 24 hour model. That way as long as you make it home within a 24hour period you will still have your ship!
24 hour safezone. Game friends don't let game friends recyle quit or lose a ship!
...Axe
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New Bot Code up |
Posted by: hallucination - 02-10-2014, 07:08 PM - Forum: Pro League Discussion
- Replies (13)
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The prac arenas have a new compilation of the old code up - the only change is that the URLs have been fixed to point to the right place. Please leave a message here or ?msg me in game if you see any problems.
This code is almost identical to the code I deployed before the beginning of last season, which, as some of you might recall, crashed during a couple of the first games during sub'ing. Underlord and I think we figured out why my compile crashed, and this new compilation is a result of that analysis. This code worked fine in many pracs before the season, but only crashed under certain conditions during a real game (again, because real subbing was involved) - so, this code needs to be tested in a 'real' game scenario. We'll determine the best way to conduct that test (or series of tests) and then ask people to help out.
--hallu
P.S. I've got a fake season up now ready for testing if you look at rosters and such on the website. Will solicit help when needed. Thanks.
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Any new players want a league squad? |
Posted by: Candyman - 02-09-2014, 10:11 PM - Forum: Chaos Discussion
- Replies (1)
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<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">I'm looking to start a farm team for new players, i wont be on the roster but i'll help out with guidance and whatevers needed.</span>
<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">So, any new and/or squadless players out there who are interested in playing league? Talk to me in-game or give a shout here.</span>
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Any new players need a squad? |
Posted by: Candyman - 02-09-2014, 09:52 PM - Forum: Pro League Discussion
- Replies (10)
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I'm looking to start a farm team for new players, i wont be on the roster but i'll help out with guidance and whatevers needed.
So, any new and/or squadless players out there who are interested in playing league? Talk to me in-game or give a shout here.
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Suggestions and ideas about next season |
Posted by: Candyman - 01-31-2014, 12:05 AM - Forum: Pro League Discussion
- Replies (13)
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The council seems to be struggling with activity? Maybe we should give each squad 2 council votes (2 members, who can have different opinions even though they're on the same squad) and have however is active vote on things
Or perhaps we could vote on things via the bots? or a poll on the forum?
Has there been any discussion about downgrading the warbird? like removing multi-fire?
Do we need to look at roster size or are we fine with assstackings splitting up player talent?
Should we remove fullsubs? This might lessen stacking, even if slightly. And it'll get rid of sub-errors.
Allow 4man turrets? Why not?
Does everyone still want to use the same map?
I think rosterlock should end right before playoffs. Active players who try to help out new squads shouldn't be locked out for weeks on end if their squad happens to dissolve.
Does anyone want to apply for ref? to help things run more smoothly on sundays.
Can we rename our sub-arenas to something like "Pro League prac1" instead of just "4v4prac1"
I think we should hold an Allstar game, just for fun. Say the top 10 on .leaguetop at the end of the season. 4 players, 1 sub on each team.
Help out with input and more suggestions!
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S34 Results & S35 sign-up |
Posted by: Caerbannog - 01-27-2014, 07:51 AM - Forum: Pro League Discussion
- Replies (31)
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Assassins win PRO 2-1 over FTNguyen, who finally get to change their squadname :p
FTNGuyen win the regular season
Port Llast are entitled to the AML title and their squadname on A1, unless they want to challenge the #2 AML team for an ultimate showdown of ultimate destiny.
Returning (7):
StarFire Elite
Backarrow
Llamas
OUTLAWS (this is FTNguyen)
Port Llast
The Dark
Assassins
New squads (5):
Critical Mass -- Three, Ozn
Beastfu -- gold teeth, Combustify
discombulate -- mindriot, acidfreak
EGO -- pseudo
Flying Doctors -- Mighty Sven, Nude for Satan .. ummmm going to be called dropships
Not returning (1):
Alpha Reunion
Last season ( eight, fuck you emoticons ):
Assassins
FTNguyen
Backarrow
Llamas
Port Llast
The Dark
StarFire Elite
Alpha Reunion
I think we'll be looking to start the season rather soon without much change. I'm still all for the council, but people don't seem too keen to actually make it work.
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HeadToHead bonus now FREE! |
Posted by: hallucination - 01-25-2014, 11:37 PM - Forum: Chaos Discussion
- No Replies
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I've made the HeadToHead and SquadToSquad bonuses free! Syntax is the same as it was before - e.g.
.bonus headtohead hallu:lightbender
To get more info, in pubchat type: .help headtohead
--hallu
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