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MOC - April 6th 2024 - @ ...
Forum: Zone Events + Warzone etc.
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Forum: Zone Events + Warzone etc.
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Forum: Zone Events + Warzone etc.
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Forum: Zone Events + Warzone etc.
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Forum: Zone Events + Warzone etc.
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Forum: Zone Events + Warzone etc.
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Warzone League (WZL) Capt...
Forum: Zone Events + Warzone etc.
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Forum: Zone Events + Warzone etc.
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Forum: Zone Events + Warzone etc.
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If you are locked out of ...
Forum: Chaos Discussion
Last Post: gFraggle
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league |
Posted by: SK+ - 02-21-2014, 04:25 PM - Forum: Pro League Discussion
- No Replies
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While we are done with 4vs4, can we have dueling league? 2vs2 league? any?
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4v4 Challenge League idea |
Posted by: gold teeth - 02-17-2014, 09:20 PM - Forum: Pro League Discussion
- Replies (3)
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Hi,
After a bunch of talk about how to make the existing league better in chat and on the forum I decided to propose this as another approach. I will try to lay out the argument for why I believe this will be a good idea and how I see it working. Open to any suggestions, other than telling me the idea won't ever work. Other people were mentioning draft league as well so maybe someone can write something up on that.
Basic ideas:
Runs in parallel to the uber elite Premier League 4v4.
** Don't detract from the importance of the long season historical super competitive Sunday league.
** Right now there are many pracs every day, this gives a way to have a "meaningful" competitive match outside of the prac system or sunday only system. Perhaps encourages people to stack less in pracs? Doubtful but who knows.
* Rankings based on ERAT only.
** The idea will be to make the best teams play each other more often for higher ERAT payoff. Or they can grind up defeating beastfu over and over.
** Might need to place a weekly limit on number of times Team A and Team B can face each other.
** Need ERAT decay for inactivity in the top ranked teams to promote activity. This is similar to how League of Legends handles the top ranked player ratings.
* Fully automated challenge system. Team A and Team B agree to play, becomes a ranked match up.
** Fluid schedule, drive activity throughout the week in anticipation of the top dog Premier League 4v4 matchups on Sunday.
* 8 man rosters. No roster lock. Some arbitrary time to sit between switching teams ( 1 week? )
** Apparently some of the trench wars leagues use this, but I think with a shorter team switch duration (48hrs).
** Help drive team fluidity instead of hopefully always playing with same people.
** Not locked into a team for 16 weeks or however long a season lasts.
** Hopefully makes it easier for smaller teams since the matches aren't on a fixed schedule.
** Inactive players can be dropped and rejoin so there isn't a need for larger rosters.
** Teams/Players with limited time can still play competitively and not create noshows, 3v4s etc.
Some other potential ideas that I haven't thought about as much:
* Allowed One Non Team Sub - Maybe some vets can help some lesser teams?
* Does there need to be some kind of reset / playoffs? Or should it just be perpetual?
* Could this be a place to trial minor setting tweaks to see how they might work in premier league?
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its time to change the safezone timer. |
Posted by: Axe Demento - 02-13-2014, 02:40 PM - Forum: Chaos Discussion
- Replies (9)
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Yes i have thought about it... 9 hours was not long enough for those who worked 12 hour days. So the 13 hour was brought in for them. Now i realize some people who are entrepreneurs or doctors or nurses may have to work longer then the 12 hour period and have more then a 1 hour commute so in order to help these fine souls out.
It is time to move to the 24 hour model. That way as long as you make it home within a 24hour period you will still have your ship!
24 hour safezone. Game friends don't let game friends recyle quit or lose a ship!
...Axe
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New Bot Code up |
Posted by: hallucination - 02-10-2014, 07:08 PM - Forum: Pro League Discussion
- Replies (13)
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The prac arenas have a new compilation of the old code up - the only change is that the URLs have been fixed to point to the right place. Please leave a message here or ?msg me in game if you see any problems.
This code is almost identical to the code I deployed before the beginning of last season, which, as some of you might recall, crashed during a couple of the first games during sub'ing. Underlord and I think we figured out why my compile crashed, and this new compilation is a result of that analysis. This code worked fine in many pracs before the season, but only crashed under certain conditions during a real game (again, because real subbing was involved) - so, this code needs to be tested in a 'real' game scenario. We'll determine the best way to conduct that test (or series of tests) and then ask people to help out.
--hallu
P.S. I've got a fake season up now ready for testing if you look at rosters and such on the website. Will solicit help when needed. Thanks.
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Any new players want a league squad? |
Posted by: Candyman - 02-09-2014, 10:11 PM - Forum: Chaos Discussion
- Replies (1)
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<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">I'm looking to start a farm team for new players, i wont be on the roster but i'll help out with guidance and whatevers needed.</span>
<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">So, any new and/or squadless players out there who are interested in playing league? Talk to me in-game or give a shout here.</span>
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