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Monthly Master of Chaos (...
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It's been 20 years, who's...
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S54 - draft cup 2024 summ...
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Forum: Zone Events + Warzone etc.
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Forum: Zone Events + Warzone etc.
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Regular Season Prizes! - Gifts from Pryde and Anonymous. |
Posted by: Pryde - 03-02-2014, 05:30 AM - Forum: Pro League Discussion
- Replies (8)
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Here's a current list of the games that will be Available(119 in total.) Games with (L) are from an Anonymous donor: (Updated August 31st 2014)
And Yet it Movesââ¬Â¦ (L)
Anomaly Korea (L)
Anomaly 2
Anomaly 2 (L)
Antichamber
Antichamber
Antichamber (L)
Aura: Fate of the Ages (L)
Bad Hotel
Beatbuddy: Tale of the Guardians
Bridge Project
Broken Sword: Directors Cut (L)
Brutal Legend (L)
Cave Story+ (L)
Cities in Motion 2
Cogs(L)
Crayon Physics Deluxe (L)
Crusader Kings II (L)
Dear Esther (L)
Dungeons of Dredmoor (L)
Dust: An Elysian Tail
Dustforce (L)
Euro Truck Simulator
F.E.A.R.
Fez
Fez
Fez
Fez (L)
Fieldrunners (L)
Fish Fillets 2
FTL: Faster Than Light (L)
Frozen Synapse
Frozen Synapse (L)
Garry's Mod
Giana Sisters: Twisted Dreams
Gone Home (With Soundtrack)
Guacamelee! Gold Edition
Guardians of Middle-earth Redeemed by NadaI 2v2 Tourney March 29th
Hack, Slash, Loot
Hammerwatch
Hammerwatch
Hammerwatch
Hammerwatch
Hammerwatch
Hammerwatch
Hammerwatch
Hammerwatch
Hammerwatch (L)
Hammerwatch (L)
Hammerwatch (L)
Hammerwatch (L)
Legend of Grimrock
Legend of Grimrock (L)
LIMBO (L)
LIMBO (L)
Little Inferno (L)
Lone Survivor (L)
Magicka + 2 DLC
McPixel(L)
Monaco: What's Yours Is Mine
Monaco: What's Yours Is Mine
Monaco: What's Yours Is Mine (L)
Mortal Kombat Kollection
Mortal Kombat Kollection (L)
Natural Selection 2
NightSky (L)
Offspring Fling (L)
Orcs Must Die! 2: Complete Pack
Orcs Must Die! 2: Complete Pack
Orcs Must Die! 2: Complete Pack (L)
Orcs Must Die! GOTY
Organ Trail: Directors Cut (L)
Papers Please (L)
Paranautical Activity
Paranautical Activity (L)
Pixeljunk Eden
Populous (Origin only)
Reus (L)
Reus (L)
Sanctum 2
Sanctum: Collection
Scribblenauts Unlimited (L)
Serious Sam 3: BFE
Sid Meier's Civilization III: Complete
Sid Meier's Civilization III: Complete
Sid Meier's Civilization III: Complete (L)
Sid Meier's Civilization IV: The Complete Edition
Sid Meier's Civilization IV: The Complete Edition (L)
Sid Meier's Civilization V Redeemed by Ra 2v2 Tourney March 29th
Sid Meier's Civilization V Redeemed by Sven
Sid Meier's Civilization V (L)
Sid Meier's Civilization V: Gods and Kings DLC
Sid Meier's Civilization V: Gods and Kings DLC (L)
Solar 2
Solar 2 (L)
Stacking (L)
Starseed Pilgrim
Superbrothers: Sword and Sworcery (L)
Sword of the Stars: The Pit - Gold Edition
Teleglitch: Die More Edition
Teleglitch: Guns and Tunes
Terraria
Terraria (L)
The Bard's Tale
The Bard's Tale (L)
The Binding of Isaac + Wrath of the Lamb DLC
The Binding of Isaac + Wrath of the Lamb DLC (L)
The Binding of Isaac + Wrath of the Lamb DLC (L)
The Swapper
The Swapper
Thief Gold
Thief Gold (L)
Ticket to Ride (L)
Thomas Was Alone (L)
To the Moon
To the Moon (L)
Toki Tori 2+
Toki Tori 2+ (L)
Trainz Simulator
Trainz Simulator (L)
VVVVVV (L)
Wildlife Park 3
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Flagging in CZ |
Posted by: GC6 - 02-27-2014, 07:47 PM - Forum: Chaos Discussion
- Replies (23)
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Specific to this game type :
I think the Green rewards for a win are way to high across the board.
I think that we've removed a very important balance to this game type - in that ships on the
winning team are not reset after a win. This in turn makes the game self sustaining and self perpetuating.
And allows active flaggers to basically avoid the rest of the zone for the most part while remaining highly powerful.
It's odd that we stop 'green sharing' at 100bty for 'normal CZ game play' but if you're on a freq with a flagger, and never touch a flag, or help kill a flagger, or even see the flagger on your freq while they flag - you get a rediculous reward too.
...meanwhile, everone that doesn't flag is left with the wonky nature of greening and ship cycles on spawn... flags are EASY to find, and what they reward, absolute. No guessing 'will that be the rep I so desparately need' - it'll be a rep, and 2 more reps, and damn near 3 of everything else...even for low flag point wins.
And the answer here cannot be "then flag" , because then, we're a "flagging zone" - and that undoes all the work to shoehorn flagging into CZ as a "play style" like it's NOT its 'own game type with its own inherant play styles'.
I don't even think we use the right type of flag game in here... we should have a game with periodic rewards, that rewards flag points only based on how long you can hold a flag while getting the needed kill stats to keep your timer refreshed and otherwise being part of the active play in the zone.
Right now, our game encourages avoiding 98% of Chaos, and rewards well for doing so..
...there are a lot of things we can do is basically what I'm saying... I don't think the flag game We currently employ serves the goals of Chaos very well to put it bluntly.
I think we can do better.
What about You?
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league |
Posted by: SK+ - 02-21-2014, 04:25 PM - Forum: Pro League Discussion
- No Replies
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While we are done with 4vs4, can we have dueling league? 2vs2 league? any?
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4v4 Challenge League idea |
Posted by: gold teeth - 02-17-2014, 09:20 PM - Forum: Pro League Discussion
- Replies (3)
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Hi,
After a bunch of talk about how to make the existing league better in chat and on the forum I decided to propose this as another approach. I will try to lay out the argument for why I believe this will be a good idea and how I see it working. Open to any suggestions, other than telling me the idea won't ever work. Other people were mentioning draft league as well so maybe someone can write something up on that.
Basic ideas:
Runs in parallel to the uber elite Premier League 4v4.
** Don't detract from the importance of the long season historical super competitive Sunday league.
** Right now there are many pracs every day, this gives a way to have a "meaningful" competitive match outside of the prac system or sunday only system. Perhaps encourages people to stack less in pracs? Doubtful but who knows.
* Rankings based on ERAT only.
** The idea will be to make the best teams play each other more often for higher ERAT payoff. Or they can grind up defeating beastfu over and over.
** Might need to place a weekly limit on number of times Team A and Team B can face each other.
** Need ERAT decay for inactivity in the top ranked teams to promote activity. This is similar to how League of Legends handles the top ranked player ratings.
* Fully automated challenge system. Team A and Team B agree to play, becomes a ranked match up.
** Fluid schedule, drive activity throughout the week in anticipation of the top dog Premier League 4v4 matchups on Sunday.
* 8 man rosters. No roster lock. Some arbitrary time to sit between switching teams ( 1 week? )
** Apparently some of the trench wars leagues use this, but I think with a shorter team switch duration (48hrs).
** Help drive team fluidity instead of hopefully always playing with same people.
** Not locked into a team for 16 weeks or however long a season lasts.
** Hopefully makes it easier for smaller teams since the matches aren't on a fixed schedule.
** Inactive players can be dropped and rejoin so there isn't a need for larger rosters.
** Teams/Players with limited time can still play competitively and not create noshows, 3v4s etc.
Some other potential ideas that I haven't thought about as much:
* Allowed One Non Team Sub - Maybe some vets can help some lesser teams?
* Does there need to be some kind of reset / playoffs? Or should it just be perpetual?
* Could this be a place to trial minor setting tweaks to see how they might work in premier league?
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