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  Dueling Tournament week 3 results
Posted by: CurtisLee - 06-14-2013, 01:57 AM - Forum: Pro League Discussion - Replies (1)

CHAMPION: psyanide

2nd: the seven year itch

3rd: OLYMPUS

 

 

We had some great competition this week, the only down fall is that people keep leaving before the tournament is finished. From now on tournaments will be SINGLE ELIMINATION to make things quicker and get rid of the confusion. Great tournament guys!!

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  S33 R18 Schedule, R17 Results
Posted by: Caerbannog - 06-11-2013, 02:37 PM - Forum: Pro League Discussion - Replies (1)

<div>Standings after Round 17:</div>
<div>1 FTNguyen 16-1 144 0.464</div>
<div>2 Requiem 15-2 113 0.524</div>
<div>3   Sterling 13-2 62 0.543</div>
<div>4 Nuke 12-5 86 0.501</div>
<div>5   Assassins 11-6 74 0.493</div>
<div>6   Rebels 9-8 6 0.533</div>
<div>7   Llamas 8-9 -11 0.531</div>
<div>8   ReDS 5-4 17 0.543</div>
<div>9 Gods 4-11 -61 0.524</div>
<div>10   Unhallowed 3-14 -80 0.558</div>
<div>11   StarFire Elite 3-14 -94 0.518</div>
<div>12 Alpha Reunion 3-14 -117 0.518</div>
<div> </div>
<div>Results R17/22:</div>
<div>6/9 3:56 pm   Sterling  def  Requiem 8-6 log</div>
<div>6/9 3:51 pm   ReDS  def    Rebels 12-3 log</div>
<div>6/9 3:01 pm   StarFire Elite  def  BYE Round 12-0 log</div>
<div>6/9 2:49 pm   Assassins  def    Llamas 12-3 log</div>
<div>6/9 2:37 pm  Nuke  def    Unhallowed 12-0 log</div>
<div>6/9 2:25 pm  FTNguyen  def  Alpha Reunion 12-3 log</div>
<div> </div>
<div>Sterling vs. Requiem seems to have started up fast with 1-1 at 0:50. Then it got slower. Regardless, the game did see a leviathan, spider and a weasel. The game was close and 6-6 at 37:37, moments later it was 7-6 for Sterling with 3:30ish remaining. Requiem made their move to even it up and ended up losing another one. I was told by a reliable source that regardless of the statistics, Motorzep was a lot better than pseudo.*</div>
<div>ReDS beat Rebels, and did so quite convincingly. At least as far as the score goes. Rebels lost their first slot at 4-2 score 22:52 into the game. Ra, being the jerk that he is, still kept killing people keeping the score... well.. not much closer at all since one is a team kill. 8-3 for ReDS and Rebels are 4v2.</div>
<div>SFE was up against BYE..</div>
<div>Assassins and Llamas were tied at 3-3 with the deaths spread evenly too, but then sins got the upper hand, shutting down Llamas for the remainder of the game. Looks like Llamas wasted a couple of repels here and there again as well.</div>
<div>Nuke deafeated Unhallowed 12-0... but unlike the game boxscore suggests, Rajatapaus did not die five times. It was restarted due to some technical difficulties, and things like this is the end result.</div>
<div>FTNguyen's game vs. Alpha Reunion was quite chaotic, yeah, shocking. Many bombs were lobbed and bounced off walls. Legacy sacrificed rating for FRs, going for those sweet sweet statistics.</div>
<div> </div>
<div>3pm:</div>
<div>Assassins vs. FTNguyen -- 116815</div>
<div>Rebels vs. StarFire Elite -- 116816</div>
<div>BYE Round vs. Requiem -- 116817</div>
<div> </div>
<div>4pm:</div>
<div>Llamas vs. Unhallowed -- 116818</div>
<div>Nuke vs. ReDS -- 116819</div>
<div>Alpha Reunion vs. Sterling -- 116820</div>
<div> </div>
<div>*secret source: The Motorzep support group chat group on skype.</div>

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  DUELING LEAGUE WINNERS FOR WEEK 2
Posted by: CurtisLee - 06-07-2013, 02:12 AM - Forum: Pro League Discussion - No Replies

Week 1 Results:

 

1st saiyan

2nd Savage

3rd Curtis Lee

4th Legacy

 

We had a good showing, hope more come next week. Saiyan is strong.. Savage vs Curtis Lee was a very close match.. a lot of close calls and Savage won 2-1.

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  Team Tournament - RESULTS FROM ROUND (1) - 1st of June
Posted by: Captor - 06-06-2013, 05:39 PM - Forum: Pro League Discussion - No Replies


 

PLAYER



CHAMPIONS SHIP POINTS

KILLS

DEATHS

RANKING

 

9-volt



25

2

0

29

 

Kop



22

2

0

26

 

Pryde



19

2

0

23

 

Eric Clapton



16

1

0

18

 

High Gain



14

1

0

16

 

Develop



12

1

0

14

 

Pakkun



10

1

0

12

 

Weasal



8

1

1

5

 

treachen



7

3

1

8

 

Candyman



6

0

1

1

 

varsity



5

0

1

0

 

Motorzep



4

1

1

1

 

Mudvayne



3

0

1

-2

 

Hallowed



2

0

1

-3

 

Kdakdja



1

0

1

-4

 

Captor



0

0

1

-5

 

Designator



0

0

1

-5

 

lightbender



0

0

1

-5

 

Mastiff



0

0

1

-5

 

saiyan



0

0

1

-5

 

the seven year itch



0

0

1

-5

 

Tri-tone from CR



0

0

1

-5
 

 

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  R17 Schedule, R16 Results
Posted by: Caerbannog - 06-04-2013, 05:09 PM - Forum: Pro League Discussion - Replies (1)

Standings after Round 16:


Results R16/22 (we're getting there, you guys):

6/2 3:52 pm    StarFire Elite     def     Alpha Reunion    12-9    log

6/2 3:43 pm    FTNguyen     def     Rebels    12-0    log

6/2 3:03 pm    Assassins     def     BYE Round    12-0    log

6/2 2:52 pm    Nuke     def     Llamas    12-4    log

6/2 2:47 pm    Requiem     def     ReDS    12-5    log

6/2 2:11 pm    Sterling     def     Unhallowed    12-0    log


StarFire Elite won a game again, hooray. But even better than that, Alpha Reunion had six players show up. Surprisingly it turns out telling people to show up works better than sulking and bitching. Joe, MfA and Something Dutch had a combined 19 FR.

I don't know what to say about our game. I wish I could say it was exciting, but it wasn't. We had a mini turret floating around the map. Then we shot at people. Maybe it was better for Rebels.

Assassins surprisingly won over BYE Round.

Llamas vs. Nuke was actually tied at 3-3 for a good while with blink at 2 deaths. He was subbed by Enforcer, but still, 3-3 and tied. Still, Llamas ended up having the first 2 players out. Maybe saiyan, Nacre and Grifter's combined 18 FR and 9 kills had something to do with that.

Requiem vs. ReDS was likewise tied at 3-3 for a while. Except here it was Hendrix at 2 deaths and Ozn at 2 deaths. But the same format. ReDS end up having 2 people out before getting Ozn.

And unhallowed no-shows....

3pm:

Alpha Reunion vs. FTNguyen -- 116482

Assassins vs. Llamas -- 116483

Nuke vs. Unhallowed -- 116484


4pm:

Rebels vs. ReDS -- 116485

StarFire Elite vs. BYE Round-- 116486

Requiem vs. Sterling -- 116487

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  Bring DZ Arizona back!
Posted by: Mastiff - 06-03-2013, 05:59 PM - Forum: Chaos Discussion - Replies (2)

Many of the pro league players and AM league players grew up in DZ Arizona. I have read many of them express their wish of having DZ Arizona back.

 

In my opinion, DZ made a player a better player. There were no specials so you had to learn to aim and use power management.

 

When DZ was brought back for that week a few months ago it was nicely populated and the players seemed to be happy having it back. I know some Chaos players complained but, in my opinion, they complain because they are not willing to learn a different skill set. They need the specials in order to help them kill. DZ players never did need them.

 

I am sorry to bring up specific players but I won't play in Chaos because of players like Axe Demento. He non stop talks crap to people but he will never fight you. He does nothing but run and mine. Most of the league players will not play in Pub because of Axe, they all have commented on how very strange he is.

 

Chaos was always a zone even when DZ Arizona was a zone so why can't we bring DZ Arizona back and let the league players have a place to practice in a public setting and also a place to just have fun.

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  Shiner's Subspace Gallery
Posted by: Plutorus - 06-03-2013, 04:42 PM - Forum: Pro League Discussion - Replies (6)

Anyone remember Shiner's Gallery? Check out the link below for a fun trip down memory lane =)

 

http://web.archive.o...ce.net/gallery/

 

The gallery can be found in the left frame, but you may have to center that frame on your browser to display the links. To do this, just adjust the frame handles at the bottom. Enjoy!

 

-Plut

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  Shiner's Subspace Gallery
Posted by: Plutorus - 06-03-2013, 04:40 PM - Forum: Chaos Discussion - No Replies

Anyone remember Shiner's Gallery? Check out the link below for a fun trip down memory lane =)

 

http://web.archive.org/web/20011024185932/subspace.net/gallery/

 

The gallery can be found in the left frame, but you may have to center that frame on your browser to display the links. To do this, just adjust the frame handles at the bottom. Enjoy!

 

-Plut

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  Team Tournament - RESULTS FROM PREROUND (0) - 25th of May
Posted by: Captor - 05-29-2013, 08:38 PM - Forum: Pro League Discussion - Replies (2)

Results for preround(0) -

I had scheduled only one game, as I intended, that we played on bigger map (regular league map, like ?go 4v4h), than we did as we used ?go events. Game lasted shorter time (around 20 minute) as I had I thought it would be over 45 minutes.


It was good actually that we had time to do more rounds, and games didn't last over 20 mins once. Players who died out at beginning had the chance of entering another game in a reasonable amount of time. I had time to learn and I think elimination is ready to be played again now without confusion. We decided to play three games of elimination. Last two games went smoothly, and we even had the chance to *Shipreset in those last two games. (Unfortunately Jae lost his brick because of that Sad ).


PRESEASON ROUND(0) FULL RESULTS - 25th of May.



- NOT COUNT IN TOURNAMENT ! - update 1.6.2013 by Captor


1st game winner: Psycho Psematic


PLAYERS TOTAL STATS GAME 1:

POINTS / KILLS / DEATHS / RANKING

a pez addiction 1 0 1 -4

bizzahbobby 2 0 1 -3

weasel 3 0 1 -2

captor 4 0 1 -1

tri-tone 5 0 1 0

smackdown 6 2 1 5

zignotzag 7 0 1 2

jae 8 0 1 3

curtis lee 10 1 1 7

sephiroth 12 2 1 11

ojo 14 0 1 9

candyman 16 0 1 11

pryde 19 2 1 18

player killer 22 1 1 19

psycho psematic 25 7 0 39

---------------------------------------------------------------------------


2nd game winner: Pryde


Bizzahbobbdy 0 0 1 -5

the seven year itch 0 0 1 -5

Curtis Lee 1 0 1 -4

a pez addiction 2 1 1 -1

Weasal 3 2 1 2 (mutual kill - lose)

Jamuraan 4 1 1 1 (mutual kill - win)

ojo 5 0 1 0

S.T.O.P. 6 0 1 1

Macuto 7 0 1 2

NINE 8 0 1 3

Arctos 10 0 1 5

ZigNotZag 12 1 1 9

Pretender 14 0 1 9

Sephiroth 16 3 1 16

Cycl0ne 19 0 1 14

Jae 22 22 1 1 19

Pryde 25 25 5 0 35 (fixed)


...


(MISSED FIRST 4 KILLS WHO KILLED WHO, SO THEY ARE MISSING FROM STATS.)


---------------------------------------------------------------------------


3rd game winner: Cycl0ne


hitman 0 0 1 -5

,....



Conclusion from preseason round/


We had a bad showdown for 4pm, therefore we delayed the start for 10 minutes. Games were played at ?go events, but we had to tweak starting bty before go and players couln't enter (max 2 players was set?). Eventually we managed to start 30 minutes late. We played three rounds of Elimination, with good amount of players each round, i'll update stats later.


First round was quite messy, because the bot spammed some weird stuff and caused confuse to players, which was my bad totally, sorry for it. Pryde I think was outside of the playing area (start spawned him outside of map, where he stayed over 5 minutes of play. For that happen ever again, a mod will warp you to the playing field. Outside warps didn't occur for 2nd and 3rd games.). Ship settings should be fine now, expect for the shark, which has 0 reps, but 3 thors?, which has to get fixed for next round. (atleast Pempu played shark and therefore didn't had reps). There were also players in with wrong ships, because 2nd round started so quick. You can shipchange by priv msg'ing to mod+, but do it before game starts.


Standings

TBA.


Player of the week

TBA.

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  R16 Schedule, R15 Results
Posted by: Caerbannog - 05-29-2013, 03:05 PM - Forum: Pro League Discussion - Replies (3)

Standings after R15:

1    FTNguyen    14-1    123    0.462

2    Requiem    14-1    108    0.507

3    Sterling    11-2    48    0.537

4    Nuke    10-5    66    0.508

5    Assassins    9-6    53    0.495

6    Rebels    9-6    27    0.515

7    Llamas    8-7    6    0.514

8    ReDS    4-3    15    0.496

9    Gods    4-11    -61    0.528

10    Unhallowed    3-12    -56    0.536

11    Alpha Reunion    3-12    -105    0.508

12    StarFire Elite    1-14    -109    0.537



Round 15 results:

5/26 3:57 pm    Rebels     def     Llamas    10-4    log

5/26 3:55 pm    Assassins     def     Sterling    7-2    log

5/26 3:31 pm    Requiem     def     Unhallowed    12-2    log

5/26 2:27 pm    ReDS     def     StarFire Elite    12-0    log

5/26 2:17 pm    Nuke     def     Alpha Reunion    12-3    log

5/26 2:14 pm    FTNguyen     def     Gods    12-0    log


Screw match recaps.

Gods no-showed twice in a row, which Three pointed out too. Although the rule about 2 no-shows in a row was written for a season with less than 22 regular rounds, I think it's ok to enforce it here. Especially when it's been going on with Alpha Reunion too.

Now then, we get to the other issues related to this. Grace period for Gods' players to move? Gods to be allowed back in randomly if they can show under the "anything is better than a BYE" clause? If they need a few more players to show.. where do they get them from? No one is allowed to move, at least in theory.

Gods and AR were about to merge at some point. I cannot enforce this, plus it'd be quite the trickshot past the rules. Also it would still leave us with a BYE Round. We'll just have to see Smile

I'll probably get back to this topic later.



Schedule for Round 16:
3pm:

Llamas vs. Nuke -- 116293

Sterling vs. Unhallowed -- 116294

Requiem vs. ReDS -- 116295

4pm:

Alpha Reunion vs. StarFire Elite -- 116296

Assassins vs. BYE Round -- 116297

FTNguyen vs. Rebels -- 116298

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