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Latest Threads |
Master of Chaos (MOC) - N...
Forum: Zone Events + Warzone etc.
Last Post: Captor
11-02-2024, 08:07 PM
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Monthly Master of Chaos (...
Forum: Zone Events + Warzone etc.
Last Post: Captor
10-02-2024, 06:50 PM
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» Views: 162
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It's been 20 years, who's...
Forum: Chaos Discussion
Last Post: SuG+
07-24-2024, 09:10 PM
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S54 - draft cup 2024 summ...
Forum: Pro League Discussion
Last Post: Captor
06-06-2024, 08:25 PM
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» Views: 775
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MOC - April 6th 2024 - @ ...
Forum: Zone Events + Warzone etc.
Last Post: Captor
04-06-2024, 05:03 PM
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MOC - March 2nd 2024 - @ ...
Forum: Zone Events + Warzone etc.
Last Post: Captor
03-02-2024, 10:33 PM
» Replies: 1
» Views: 1,090
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MOC - February 3rd 2024 -...
Forum: Zone Events + Warzone etc.
Last Post: Captor
02-05-2024, 08:52 PM
» Replies: 1
» Views: 1,357
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MOC - January 6th 2024 - ...
Forum: Zone Events + Warzone etc.
Last Post: Captor
01-06-2024, 10:56 PM
» Replies: 1
» Views: 1,269
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MOC - December 2nd 2023 -...
Forum: Zone Events + Warzone etc.
Last Post: Captor
12-02-2023, 10:39 PM
» Replies: 1
» Views: 1,465
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MOC - November 4th 2023 -...
Forum: Zone Events + Warzone etc.
Last Post: Captor
11-04-2023, 09:43 PM
» Replies: 1
» Views: 1,416
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Dueling Tournament week 3 results |
Posted by: CurtisLee - 06-14-2013, 01:57 AM - Forum: Pro League Discussion
- Replies (1)
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CHAMPION: psyanide
2nd: the seven year itch
3rd: OLYMPUS
We had some great competition this week, the only down fall is that people keep leaving before the tournament is finished. From now on tournaments will be SINGLE ELIMINATION to make things quicker and get rid of the confusion. Great tournament guys!!
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S33 R18 Schedule, R17 Results |
Posted by: Caerbannog - 06-11-2013, 02:37 PM - Forum: Pro League Discussion
- Replies (1)
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<div>Standings after Round 17:</div>
<div>1 FTNguyen 16-1 144 0.464</div>
<div>2 Requiem 15-2 113 0.524</div>
<div>3 Sterling 13-2 62 0.543</div>
<div>4 Nuke 12-5 86 0.501</div>
<div>5 Assassins 11-6 74 0.493</div>
<div>6 Rebels 9-8 6 0.533</div>
<div>7 Llamas 8-9 -11 0.531</div>
<div>8 ReDS 5-4 17 0.543</div>
<div>9 Gods 4-11 -61 0.524</div>
<div>10 Unhallowed 3-14 -80 0.558</div>
<div>11 StarFire Elite 3-14 -94 0.518</div>
<div>12 Alpha Reunion 3-14 -117 0.518</div>
<div> </div>
<div>Results R17/22:</div>
<div>6/9 3:56 pm Sterling def Requiem 8-6 log</div>
<div>6/9 3:51 pm ReDS def Rebels 12-3 log</div>
<div>6/9 3:01 pm StarFire Elite def BYE Round 12-0 log</div>
<div>6/9 2:49 pm Assassins def Llamas 12-3 log</div>
<div>6/9 2:37 pm Nuke def Unhallowed 12-0 log</div>
<div>6/9 2:25 pm FTNguyen def Alpha Reunion 12-3 log</div>
<div> </div>
<div>Sterling vs. Requiem seems to have started up fast with 1-1 at 0:50. Then it got slower. Regardless, the game did see a leviathan, spider and a weasel. The game was close and 6-6 at 37:37, moments later it was 7-6 for Sterling with 3:30ish remaining. Requiem made their move to even it up and ended up losing another one. I was told by a reliable source that regardless of the statistics, Motorzep was a lot better than pseudo.*</div>
<div>ReDS beat Rebels, and did so quite convincingly. At least as far as the score goes. Rebels lost their first slot at 4-2 score 22:52 into the game. Ra, being the jerk that he is, still kept killing people keeping the score... well.. not much closer at all since one is a team kill. 8-3 for ReDS and Rebels are 4v2.</div>
<div>SFE was up against BYE..</div>
<div>Assassins and Llamas were tied at 3-3 with the deaths spread evenly too, but then sins got the upper hand, shutting down Llamas for the remainder of the game. Looks like Llamas wasted a couple of repels here and there again as well.</div>
<div>Nuke deafeated Unhallowed 12-0... but unlike the game boxscore suggests, Rajatapaus did not die five times. It was restarted due to some technical difficulties, and things like this is the end result.</div>
<div>FTNguyen's game vs. Alpha Reunion was quite chaotic, yeah, shocking. Many bombs were lobbed and bounced off walls. Legacy sacrificed rating for FRs, going for those sweet sweet statistics.</div>
<div> </div>
<div>3pm:</div>
<div>Assassins vs. FTNguyen -- 116815</div>
<div>Rebels vs. StarFire Elite -- 116816</div>
<div>BYE Round vs. Requiem -- 116817</div>
<div> </div>
<div>4pm:</div>
<div>Llamas vs. Unhallowed -- 116818</div>
<div>Nuke vs. ReDS -- 116819</div>
<div>Alpha Reunion vs. Sterling -- 116820</div>
<div> </div>
<div>*secret source: The Motorzep support group chat group on skype.</div>
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DUELING LEAGUE WINNERS FOR WEEK 2 |
Posted by: CurtisLee - 06-07-2013, 02:12 AM - Forum: Pro League Discussion
- No Replies
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Week 1 Results:
1st saiyan
2nd Savage
3rd Curtis Lee
4th Legacy
We had a good showing, hope more come next week. Saiyan is strong.. Savage vs Curtis Lee was a very close match.. a lot of close calls and Savage won 2-1.
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Team Tournament - RESULTS FROM ROUND (1) - 1st of June |
Posted by: Captor - 06-06-2013, 05:39 PM - Forum: Pro League Discussion
- No Replies
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PLAYER
CHAMPIONS SHIP POINTS
KILLS
DEATHS
RANKING
9-volt
25
2
0
29
Kop
22
2
0
26
Pryde
19
2
0
23
Eric Clapton
16
1
0
18
High Gain
14
1
0
16
Develop
12
1
0
14
Pakkun
10
1
0
12
Weasal
8
1
1
5
treachen
7
3
1
8
Candyman
6
0
1
1
varsity
5
0
1
0
Motorzep
4
1
1
1
Mudvayne
3
0
1
-2
Hallowed
2
0
1
-3
Kdakdja
1
0
1
-4
Captor
0
0
1
-5
Designator
0
0
1
-5
lightbender
0
0
1
-5
Mastiff
0
0
1
-5
saiyan
0
0
1
-5
the seven year itch
0
0
1
-5
Tri-tone from CR
0
0
1
-5
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R17 Schedule, R16 Results |
Posted by: Caerbannog - 06-04-2013, 05:09 PM - Forum: Pro League Discussion
- Replies (1)
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Standings after Round 16:
Results R16/22 (we're getting there, you guys):
6/2 3:52 pm StarFire Elite def Alpha Reunion 12-9 log
6/2 3:43 pm FTNguyen def Rebels 12-0 log
6/2 3:03 pm Assassins def BYE Round 12-0 log
6/2 2:52 pm Nuke def Llamas 12-4 log
6/2 2:47 pm Requiem def ReDS 12-5 log
6/2 2:11 pm Sterling def Unhallowed 12-0 log
StarFire Elite won a game again, hooray. But even better than that, Alpha Reunion had six players show up. Surprisingly it turns out telling people to show up works better than sulking and bitching. Joe, MfA and Something Dutch had a combined 19 FR.
I don't know what to say about our game. I wish I could say it was exciting, but it wasn't. We had a mini turret floating around the map. Then we shot at people. Maybe it was better for Rebels.
Assassins surprisingly won over BYE Round.
Llamas vs. Nuke was actually tied at 3-3 for a good while with blink at 2 deaths. He was subbed by Enforcer, but still, 3-3 and tied. Still, Llamas ended up having the first 2 players out. Maybe saiyan, Nacre and Grifter's combined 18 FR and 9 kills had something to do with that.
Requiem vs. ReDS was likewise tied at 3-3 for a while. Except here it was Hendrix at 2 deaths and Ozn at 2 deaths. But the same format. ReDS end up having 2 people out before getting Ozn.
And unhallowed no-shows....
3pm:
Alpha Reunion vs. FTNguyen -- 116482
Assassins vs. Llamas -- 116483
Nuke vs. Unhallowed -- 116484
4pm:
Rebels vs. ReDS -- 116485
StarFire Elite vs. BYE Round-- 116486
Requiem vs. Sterling -- 116487
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Bring DZ Arizona back! |
Posted by: Mastiff - 06-03-2013, 05:59 PM - Forum: Chaos Discussion
- Replies (2)
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Many of the pro league players and AM league players grew up in DZ Arizona. I have read many of them express their wish of having DZ Arizona back.
In my opinion, DZ made a player a better player. There were no specials so you had to learn to aim and use power management.
When DZ was brought back for that week a few months ago it was nicely populated and the players seemed to be happy having it back. I know some Chaos players complained but, in my opinion, they complain because they are not willing to learn a different skill set. They need the specials in order to help them kill. DZ players never did need them.
I am sorry to bring up specific players but I won't play in Chaos because of players like Axe Demento. He non stop talks crap to people but he will never fight you. He does nothing but run and mine. Most of the league players will not play in Pub because of Axe, they all have commented on how very strange he is.
Chaos was always a zone even when DZ Arizona was a zone so why can't we bring DZ Arizona back and let the league players have a place to practice in a public setting and also a place to just have fun.
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Team Tournament - RESULTS FROM PREROUND (0) - 25th of May |
Posted by: Captor - 05-29-2013, 08:38 PM - Forum: Pro League Discussion
- Replies (2)
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Results for preround(0) -
I had scheduled only one game, as I intended, that we played on bigger map (regular league map, like ?go 4v4h), than we did as we used ?go events. Game lasted shorter time (around 20 minute) as I had I thought it would be over 45 minutes.
It was good actually that we had time to do more rounds, and games didn't last over 20 mins once. Players who died out at beginning had the chance of entering another game in a reasonable amount of time. I had time to learn and I think elimination is ready to be played again now without confusion. We decided to play three games of elimination. Last two games went smoothly, and we even had the chance to *Shipreset in those last two games. (Unfortunately Jae lost his brick because of that ).
PRESEASON ROUND(0) FULL RESULTS - 25th of May.
- NOT COUNT IN TOURNAMENT ! - update 1.6.2013 by Captor
1st game winner: Psycho Psematic
PLAYERS TOTAL STATS GAME 1:
POINTS / KILLS / DEATHS / RANKING
a pez addiction 1 0 1 -4
bizzahbobby 2 0 1 -3
weasel 3 0 1 -2
captor 4 0 1 -1
tri-tone 5 0 1 0
smackdown 6 2 1 5
zignotzag 7 0 1 2
jae 8 0 1 3
curtis lee 10 1 1 7
sephiroth 12 2 1 11
ojo 14 0 1 9
candyman 16 0 1 11
pryde 19 2 1 18
player killer 22 1 1 19
psycho psematic 25 7 0 39
---------------------------------------------------------------------------
2nd game winner: Pryde
Bizzahbobbdy 0 0 1 -5
the seven year itch 0 0 1 -5
Curtis Lee 1 0 1 -4
a pez addiction 2 1 1 -1
Weasal 3 2 1 2 (mutual kill - lose)
Jamuraan 4 1 1 1 (mutual kill - win)
ojo 5 0 1 0
S.T.O.P. 6 0 1 1
Macuto 7 0 1 2
NINE 8 0 1 3
Arctos 10 0 1 5
ZigNotZag 12 1 1 9
Pretender 14 0 1 9
Sephiroth 16 3 1 16
Cycl0ne 19 0 1 14
Jae 22 22 1 1 19
Pryde 25 25 5 0 35 (fixed)
...
(MISSED FIRST 4 KILLS WHO KILLED WHO, SO THEY ARE MISSING FROM STATS.)
---------------------------------------------------------------------------
3rd game winner: Cycl0ne
hitman 0 0 1 -5
,....
Conclusion from preseason round/
We had a bad showdown for 4pm, therefore we delayed the start for 10 minutes. Games were played at ?go events, but we had to tweak starting bty before go and players couln't enter (max 2 players was set?). Eventually we managed to start 30 minutes late. We played three rounds of Elimination, with good amount of players each round, i'll update stats later.
First round was quite messy, because the bot spammed some weird stuff and caused confuse to players, which was my bad totally, sorry for it. Pryde I think was outside of the playing area (start spawned him outside of map, where he stayed over 5 minutes of play. For that happen ever again, a mod will warp you to the playing field. Outside warps didn't occur for 2nd and 3rd games.). Ship settings should be fine now, expect for the shark, which has 0 reps, but 3 thors?, which has to get fixed for next round. (atleast Pempu played shark and therefore didn't had reps). There were also players in with wrong ships, because 2nd round started so quick. You can shipchange by priv msg'ing to mod+, but do it before game starts.
Standings
TBA.
Player of the week
TBA.
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