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  Shiner's Subspace Gallery
Posted by: Plutorus - 06-03-2013, 04:42 PM - Forum: Pro League Discussion - Replies (6)

Anyone remember Shiner's Gallery? Check out the link below for a fun trip down memory lane =)

 

http://web.archive.o...ce.net/gallery/

 

The gallery can be found in the left frame, but you may have to center that frame on your browser to display the links. To do this, just adjust the frame handles at the bottom. Enjoy!

 

-Plut

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  Shiner's Subspace Gallery
Posted by: Plutorus - 06-03-2013, 04:40 PM - Forum: Chaos Discussion - No Replies

Anyone remember Shiner's Gallery? Check out the link below for a fun trip down memory lane =)

 

http://web.archive.org/web/20011024185932/subspace.net/gallery/

 

The gallery can be found in the left frame, but you may have to center that frame on your browser to display the links. To do this, just adjust the frame handles at the bottom. Enjoy!

 

-Plut

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  Team Tournament - RESULTS FROM PREROUND (0) - 25th of May
Posted by: Captor - 05-29-2013, 08:38 PM - Forum: Pro League Discussion - Replies (2)

Results for preround(0) -

I had scheduled only one game, as I intended, that we played on bigger map (regular league map, like ?go 4v4h), than we did as we used ?go events. Game lasted shorter time (around 20 minute) as I had I thought it would be over 45 minutes.


It was good actually that we had time to do more rounds, and games didn't last over 20 mins once. Players who died out at beginning had the chance of entering another game in a reasonable amount of time. I had time to learn and I think elimination is ready to be played again now without confusion. We decided to play three games of elimination. Last two games went smoothly, and we even had the chance to *Shipreset in those last two games. (Unfortunately Jae lost his brick because of that Sad ).


PRESEASON ROUND(0) FULL RESULTS - 25th of May.



- NOT COUNT IN TOURNAMENT ! - update 1.6.2013 by Captor


1st game winner: Psycho Psematic


PLAYERS TOTAL STATS GAME 1:

POINTS / KILLS / DEATHS / RANKING

a pez addiction 1 0 1 -4

bizzahbobby 2 0 1 -3

weasel 3 0 1 -2

captor 4 0 1 -1

tri-tone 5 0 1 0

smackdown 6 2 1 5

zignotzag 7 0 1 2

jae 8 0 1 3

curtis lee 10 1 1 7

sephiroth 12 2 1 11

ojo 14 0 1 9

candyman 16 0 1 11

pryde 19 2 1 18

player killer 22 1 1 19

psycho psematic 25 7 0 39

---------------------------------------------------------------------------


2nd game winner: Pryde


Bizzahbobbdy 0 0 1 -5

the seven year itch 0 0 1 -5

Curtis Lee 1 0 1 -4

a pez addiction 2 1 1 -1

Weasal 3 2 1 2 (mutual kill - lose)

Jamuraan 4 1 1 1 (mutual kill - win)

ojo 5 0 1 0

S.T.O.P. 6 0 1 1

Macuto 7 0 1 2

NINE 8 0 1 3

Arctos 10 0 1 5

ZigNotZag 12 1 1 9

Pretender 14 0 1 9

Sephiroth 16 3 1 16

Cycl0ne 19 0 1 14

Jae 22 22 1 1 19

Pryde 25 25 5 0 35 (fixed)


...


(MISSED FIRST 4 KILLS WHO KILLED WHO, SO THEY ARE MISSING FROM STATS.)


---------------------------------------------------------------------------


3rd game winner: Cycl0ne


hitman 0 0 1 -5

,....



Conclusion from preseason round/


We had a bad showdown for 4pm, therefore we delayed the start for 10 minutes. Games were played at ?go events, but we had to tweak starting bty before go and players couln't enter (max 2 players was set?). Eventually we managed to start 30 minutes late. We played three rounds of Elimination, with good amount of players each round, i'll update stats later.


First round was quite messy, because the bot spammed some weird stuff and caused confuse to players, which was my bad totally, sorry for it. Pryde I think was outside of the playing area (start spawned him outside of map, where he stayed over 5 minutes of play. For that happen ever again, a mod will warp you to the playing field. Outside warps didn't occur for 2nd and 3rd games.). Ship settings should be fine now, expect for the shark, which has 0 reps, but 3 thors?, which has to get fixed for next round. (atleast Pempu played shark and therefore didn't had reps). There were also players in with wrong ships, because 2nd round started so quick. You can shipchange by priv msg'ing to mod+, but do it before game starts.


Standings

TBA.


Player of the week

TBA.

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  R16 Schedule, R15 Results
Posted by: Caerbannog - 05-29-2013, 03:05 PM - Forum: Pro League Discussion - Replies (3)

Standings after R15:

1    FTNguyen    14-1    123    0.462

2    Requiem    14-1    108    0.507

3    Sterling    11-2    48    0.537

4    Nuke    10-5    66    0.508

5    Assassins    9-6    53    0.495

6    Rebels    9-6    27    0.515

7    Llamas    8-7    6    0.514

8    ReDS    4-3    15    0.496

9    Gods    4-11    -61    0.528

10    Unhallowed    3-12    -56    0.536

11    Alpha Reunion    3-12    -105    0.508

12    StarFire Elite    1-14    -109    0.537



Round 15 results:

5/26 3:57 pm    Rebels     def     Llamas    10-4    log

5/26 3:55 pm    Assassins     def     Sterling    7-2    log

5/26 3:31 pm    Requiem     def     Unhallowed    12-2    log

5/26 2:27 pm    ReDS     def     StarFire Elite    12-0    log

5/26 2:17 pm    Nuke     def     Alpha Reunion    12-3    log

5/26 2:14 pm    FTNguyen     def     Gods    12-0    log


Screw match recaps.

Gods no-showed twice in a row, which Three pointed out too. Although the rule about 2 no-shows in a row was written for a season with less than 22 regular rounds, I think it's ok to enforce it here. Especially when it's been going on with Alpha Reunion too.

Now then, we get to the other issues related to this. Grace period for Gods' players to move? Gods to be allowed back in randomly if they can show under the "anything is better than a BYE" clause? If they need a few more players to show.. where do they get them from? No one is allowed to move, at least in theory.

Gods and AR were about to merge at some point. I cannot enforce this, plus it'd be quite the trickshot past the rules. Also it would still leave us with a BYE Round. We'll just have to see Smile

I'll probably get back to this topic later.



Schedule for Round 16:
3pm:

Llamas vs. Nuke -- 116293

Sterling vs. Unhallowed -- 116294

Requiem vs. ReDS -- 116295

4pm:

Alpha Reunion vs. StarFire Elite -- 116296

Assassins vs. BYE Round -- 116297

FTNguyen vs. Rebels -- 116298

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  Gods no-show :(
Posted by: Three - 05-28-2013, 10:10 PM - Forum: Pro League Discussion - No Replies

4.0.5. -- Number of players, no-shows

The minimum number of players required to start a game is 2. A squad will be kicked from league if they no-show two weekends in a row, or a total of 4 times during the season. All no-shows count as 0-12, same as BYE rounds.

 

Round 14 - http://www.svssubspace.com/index.php?page=Game&id=115779&season=14

Round 15 - http://www.svssubspace.com/index.php?page=Game&id=116006&season=14

 

Sad

 

Will a new squad be made to take their place?

 

 

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  Alpha Reunion's lack of activity
Posted by: Crescendo - 05-26-2013, 07:58 PM - Forum: Pro League Discussion - Replies (16)

I've been bothering Caer about this for weeks, and as the league manager I consider his actions to be somewhat questionable.


This week is sort of an opportune moment to complain on the forum as a lot of squads had to play with less than 4. My squad, Alpha Reunion has been struggling with this problem for more than a month, mostly having 1 or 2 other pilots aside from me show to the matches. Having told Caer about this trend in week 11, I requested an exception should be made to the roster lock and players on AR should be allowed to change squads. He said no, because the official rules required 2 no-shows. I cited 2 consecutive matches which should've be enough to satisfy the official rule:


Week 9: April 28th AR vs Requiem - AR showed 2 (Weasal and Badlamb)

Week 10: May 5th AR vs Assassins - AR showed 1 (Mighty Sven)

 

He refused. Now, It's clear to me that AR's activity will stagnate or decline, but despite this Caer has remained stubborn and held to his decision to refuse any players on AR from changing squads.

 

Please weigh in on this issue so it can be resolved. Personally, it's not fun to play on an inactive squad and I think it would benefit the league if some of the pilots on squads with less activity could be consolidated to active squads.


Thanks,

Weasal

 

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  Dueling Tournament Sign-Ups
Posted by: CurtisLee - 05-25-2013, 06:49 PM - Forum: Pro League Discussion - Replies (9)

Dueling Tournament Sign-ups

 

Tournaments will be held Thursday nights at 9PM EST hosted by Curtis Lee.

 

Any duelers interested should sign up here or in the 4v4 forums, or by messaging me (Curtis) personally. You don't have to sign up -- you can just show up and hop in the tournament (before it starts that is, unless there is a BYE slot you can fill).

 

Okay now for the good stuff!

 

 

RULES and that good stuff....

 

1) Players can enter the tournament before 9 PM EST, but after 9PM to avoid confusion I'd prefer to lock everything out unless some small changes can be made to the brackets.

2) Seeding... this will be completely random. I will however try to make this as much fun for the new guys as possible. How terrible would it be putting Dr Noose against Nacre on the first round?

3) This is DOUBLE elimination bracket. We will play with this here and there to see how it works out, but needless to say, I want everyone to have a fair chance and have fun whilst doing it.

4) Duels will be best of 3, and only 3 duels will be going at one time

5) Lets have some fun, maybe drink a few and kill each other!!

 

 

-Curtis Lee

 

 

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  Dueling Tournament Sign Ups -- GET IN!
Posted by: CurtisLee - 05-25-2013, 06:46 PM - Forum: Chaos Discussion - Replies (1)

Dueling Tournament Sign-ups

 

<span style="font-size:12px;">Tournaments will be held Thursday nights at 9PM EST hosted by Curtis Lee.
</span>

 

<span style="font-size:12px;">Any duelers interested should sign up here or in the 4v4 forums, or by messaging me (Curtis) personally. You don't have to sign up -- you can just show up and hop in the tournament (before it starts that is, unless there is a BYE slot you can fill).
</span>

 

<span style="font-size:12px;">Okay now for the good stuff!
</span>

 

 

<span style="font-size:12px;">RULES and that good stuff....
</span>

 

<span style="font-size:12px;">1) Players can enter the tournament before 9 PM EST, but after 9PM to avoid confusion I'd prefer to lock everything out unless some small changes can be made to the brackets.
</span>

<span style="font-size:12px;">2) Seeding... this will be completely random. I will however try to make this as much fun for the new guys as possible. How terrible would it be putting Dr Noose against Nacre on the first round?
</span>

<span style="font-size:12px;">3) This is DOUBLE elimination bracket. We will play with this here and there to see how it works out, but needless to say, I want everyone to have a fair chance and have fun whilst doing it.
</span>

<span style="font-size:12px;">4) Duels will be best of 3, and only 3 duels will be going at one time
</span>

<span style="font-size:12px;">5) Lets have some fun, maybe drink a few and kill each other!!
</span>

 

 

<span style="font-size:12px;">-<span style="font-family:'comic sans ms', cursive;"><span style="font-size:14px;">Curtis Lee
</span>
</span></span>

 

 

 

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  subspace on steam greenlight community board
Posted by: treachen - 05-22-2013, 05:46 AM - Forum: Pro League Discussion - Replies (5)

Finally...

http://steamcommunity.com/sharedfiles/filedetails/?id=144913037


Go vote

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  S33 R14 Results, R15 Schedule
Posted by: Caerbannog - 05-21-2013, 03:21 PM - Forum: Pro League Discussion - Replies (2)

Standings after R13:

1    FTNguyen    13-1    111    0.472

2    Requiem    13-1    98    0.523

3    Sterling    11-1    53    0.536

4    Nuke    9-5    57    0.529

5    Assassins    8-6    48    0.478

6    Rebels    8-6    21    0.516

7    Llamas    8-6    12    0.511

8    Gods    4-10    -49    0.508

9    ReDS    3-3    3    0.55

10    Unhallowed    3-11    -46    0.516

11    Alpha Reunion    3-11    -96    0.5

12    StarFire Elite    1-13    -97    0.54



Round 14 results:

5/19 3:58 pm    Requiem     def     Llamas    12-6    log

5/19 3:41 pm    Unhallowed     def     Alpha Reunion    12-4    log

5/19 3:30 pm    FTNguyen     def     StarFire Elite    12-5    log

5/19 3:01 pm    ReDS     def     Assassins    9-7    log

5/19 2:59 pm    Sterling     def     Nuke    7-6    log

5/19 2:14 pm    Rebels     def     Gods    12-0    log


Llamas and Requiem faced off in a rather lobby battle. Requiem had a leviathan in their line-up and got to use it in the aforementioned lobby fight. They won.

Unhallowed and Alpha Requiem both actually showed 4 (holy substitution, Batman, Unhallowed showed at least 6). AR also lead the game at 1-0 and 2-1, then Unhallowed took the lead and kept it.

Kingnewbie did what he does best and died twice in 6:34, plus picked up a TK (you jerk, you). I don't have much to say about this game in an analytical sense since it just looked like both teams threw in four players. Then things happened.

Perhaps the biggest result of this round is ReDS defeating Assassins. ReDS got a 1-0 lead thanks to penguin being himself. Assassins took the lead, which remained at 2 kills most of the time. Until inevitably penguing dies out at 7-6 for Asses at 39:33. ReDS get a kill to get it tied just 40ish seconds after this, then a kill to be up by one about 2 minutes later. Unsure if Mop's last death is due to a last ditch effort to get it tied or just a death, but yeah.. ReDS win.

Sterling vs. Nuke was either tied or 1 kill either way all game. 14 minutes for the first kill, and 1:10 into the OT for the last. Apparantly a repkill by Rage, who also had 8 FR. Nuke wasted 4 repels, Sterling wasted one.

Seriel Killer defeated Gods 12-0. The big jerk Ra was there too.


Schedule for Round 14:
3pm:

Alpha Reunions vs. Nuke -- 116005

FTNGuyen vs. Gods -- 116006

Shocktech. Nope, Chuck ReDSta? vs. StarFire Elite -- 116007

4pm:

Assassins vs. Sterling -- 116008

Llamas vs. Rebels -- 116009

Requiem vs. Unhallowed -- 116010

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