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  S33 R8 Schedule, R7 Recap
Posted by: Caerbannog - 03-26-2013, 03:29 PM - Forum: Pro League Discussion - Replies (4)

Results from 2 weeks ago:

3/24 3:49 pm    Requiem     def     Gods    12-4    log

3/24 3:43 pm    Rebels     def     StarFire Elite    12-6    log

3/24 3:39 pm    FTNguyen     def     Assassins    12-2    log

3/24 3:03 pm    Llamas     def     Unhallowed    5-4    log

3/24 2:36 pm    Sterling     def     Alpha Reunion    12-2    log

3/24 2:14 pm    Nuke     def     Shocktech    12-0    log


Gods were up 2-1 vs. Requiem.. and then something went horribly wrong. Ozn got most of the stats, finishing 5-1 4FR.


Like Gods, SFE was up 2-1. Then 3-2. Then 5-3 vs. Rebels. Then they redefine things going wrong and end up only getting one more kill past this point. Meanwhile Eric Clapton has 3 kills by this point and a whopping 8 at the end. And 9 FR.


Since I've manipulated the schedule to the liking of my vietnamese overlords, Nguyens kept on the stat-padding roll and got +10 K/D out of Assassins. Cause you know, I don't have anything to do besides prepare everything in advance to skew the scales in our favor. The next time we play, Mop and Develop can't even show up. I already know this. Furtermore this would never happen, had we not had an Easter break. True story.

On a more serious note, Assassins had some of their b-line in, while we don't actually have a b-line. We seem to have 7 people.


Llamas vs. Unhallowed was a thrilling game. Not very fast, but well played. The log is worth a read for a few chuckles. Like the same people who one week cry about damage done / taken trying to argue Nadai not getting anything done. It's all logical.


Sterling finally unleashed their top line-up with SuperDan and ishy4life in vs. Alpha Reunion.


And Shocktech no-showed, and are out of the league if they miss next week, or 2 more games during the season. Apparently we might get !norating to replace them.


Standings R7/22?

1    FTNguyen    7-0    73    0.417

2    Requiem    6-1    50    0.512

3    Nuke    5-2    40    0.462

4    Rebels    5-2    26    0.485

5    Sterling    5-0    16    0.57

6    Assassins    4-3    23    0.476

7    Llamas    4-3    2    0.458

8    Alpha Reunion    3-4    -28    0.501

9    Gods    2-5    -23    0.531

10    StarFire Elite    1-6    -37    0.477

11    BYE Round    0-2    -24    0.453

12    Unhallowed    0-7    -39    0.603

13    Shocktech    0-7    -79    0.545


Schedule for R8 April 7th - Europe is back on par with the whole clocks moving every which way thing:

3pm:

Llamas vs. Sterling -- 113800

Nuke vs. Gods-- 113801

Unhallowed vs. Shocktech?-- 113802

4pm:

Alpha Reunion vs. Rebels-- 113803

Assassins vs. StarFire Elite-- 113804

FTNguyen vs. Requiem-- 113805

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  !norating replace shocktech?
Posted by: NuB KiNG - 03-24-2013, 10:46 PM - Forum: Pro League Discussion - Replies (12)

seeing as shocktech is like not showing any interest to the gamer and missing matches.. can me and my buddies enter !norating into league?

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  S33 Last Rounds
Posted by: 7th - 03-24-2013, 04:54 PM - Forum: Pro League Discussion - Replies (2)

I think instead of having every team face each other twice have them all face each other once and then split 6 teams to pro and 6 to aml. Then we can have the 6 pro teams play each other once more and the aml teams likewise. This would make that season a little shorter. Instead of 22 weeks + playoffs it'd be 16 weeks + playoffs.

Comments?

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  S33 R7 Schedule, R6 Recap
Posted by: Caerbannog - 03-18-2013, 12:38 PM - Forum: Pro League Discussion - Replies (3)

Standings after Round 6:

1    FTNguyen    6-0    63    0.403

2    Requiem    5-1    42    0.525

3    Assassins    4-2    33    0.427

4    Nuke    4-2    28    0.512

5    Rebels    4-2    20    0.519

6    Sterling    4-0    6    0.606

7    Llamas    3-3    1    0.494

8    Alpha Reunion    3-3    -18    0.47

9    Gods    2-4    -15    0.5

10    StarFire Elite    1-5    -31    0.45

11    BYE Round    0-2    -24    0.446

12    Unhallowed    0-6    -38    0.629

13    Shocktech    0-6    -67    0.525


Round 6 Results:

3/17 4:07 pm    Llamas     def     Assassins    7-6    log

3/17 3:32 pm    Nuke     def     Unhallowed    12-1    log

3/17 3:26 pm    FTNguyen     def     Alpha Reunion    12-1    log

3/17 2:59 pm    Sterling     def     Requiem    5-3    log

3/17 2:45 pm    Gods     def     StarFire Elite    12-6    log

3/17 2:23 pm    Rebels     def     Shocktech    12-1    log


I'll handle the uninteresting stuff first...

Nuke vs. Unhallowed didn't take long. As I tried to explain to some people last week, Unhallowed's performance really depends a lot on who shows up and feels like playing. By 6:32, Suspension had died twice with 4 WR. That's pretty much game. Cycl0ne, who jumped ship from Llamas, managed the only kill for Unhallowed.


Alpha Reunion, like Unhallowed, didn't seem to bring their A-game. Weasal lagged out three times and was replaced by THC. DarkDenizen increased his lead over 7th in league rating by releasing a decoy in 7th's direction, making 7th think it would hit a bomb, which then killed 7th. Bad. And yes, since our schedule is kind of strange, we're trying to at least have some level of fake-fun by "competing" in ranking until our real games start. I'm bringing this up, cause some smartypants wearing people actually seem to think we're trying to use these stats for any sort of proof for anything. Lawl.


Sterling had another close one, this time with Requiem. The game was 0-1 for what seemed like a good while. Turns out it was 16:15 for 0-1 and 27:25 for 0-2 in favor of Sterling. Sika then did his best to bring requiem back, but I think three was 0/0 at this point and Sterling wouldn't give him toys. A couple of kills later at 43:58 it looks like Sterling might win this 4-2... and then this all happens:


Sika kb mAImER -- Assist by: Rage

Sika has 2 lives remaining - [43:58]

Score: 4-2 Sterling -- [4v4]

      Plarep> LOL

NOTICE: 1 minute remaining.

         7th> lol

         7th> haha

Sika changes ships.

      Plarep> sika lured

      Captor> 50 secs

 Psycho Psem> maimer all day as i said

     Seismic> .items

     develop> sika has toys

       Three> !items

          Ra> plare

         Dre> all rkts on 9v

      Plarep> ra

          Ra> what games have you been playing lately

9-Volt kb Sika -- Assist by: Ozn

9-Volt has 2 lives remaining - [44:20]

Score: 4-3 Sterling -- [4v4]

         Dre> ahhaa

 Something D> haha

      Legacy> haha

     develop> lol

 Something D> nice

         7th> haha

 Caerbannog+> 39 seconds to spare


The game went into OT, remained slow (apart from that Sika bomb->f3->bombs and bullets->closethor bit) and sika eventually exploded. The game log actually has a few lines suggesting people were watching the game and commenting on it. Strange, really.



Gods vs. SFE started out quite even. Even enough to still be 4v4 at 6-6 score by 27:34. Both teams also had two people on their last life at this point. And then SFE gets no kills. They just kind of keep doing this :/


Shocktech got a kill vs. Rebels. And it was 4v4 to make it 1-0 -> 1-1 ! I would talk about the stats if they were funny, but Savage's 4-0 with 7FR is the best here so bleh.


The most interesting game this past weekend was Llamas vs. Assassins by a mile.

Llamas eventually won the game 7-6 after 11 minutes of overtime. To add to the drama, a rogue bot auto-called the game to start in another arena. Looks like the stats are ok, though. Assassins started the game 2-0, so good so far. And then varsity goes and dies twice. I didn't see it, but rumor has it he just kind of suicided. Assassins then pressure Llamas up to 6-3, getting two of them last life. And then varsity dies for the last time. The score is still a winning one for Assassins at 6-4, but only 32:03 into the game there's plenty to go. Llamas then got ossi twice to even it out, then my good friend Jae in the overtime for the win. It was well played by Llamas, and not that well by varsity.

 

Schedule will appear here faster than a wild rattata in the first grassy areas once I get around to creating it. Looks like no hard game for Nguyens yet, since we'll just statpad on Assassins. Ho ho ho. Dems b fighting words (KN, Kril, fight this battle for me)

Schedule for Round 7:

3pm:

Llamas vs. Unhallowed -- 112982

Nuke vs. Shocktech --112983

Alpha Reunion vs. Sterling -- 112984


4pm:

Assassins vs. FTNguyen -- 112985

Rebels vs. StarFire Elite -- 112986

Gods vs. Requiem -- 112987

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  S33 R6 Schedule, R5 Recap
Posted by: Caerbannog - 03-11-2013, 02:41 PM - Forum: Pro League Discussion - Replies (18)

Standings after Round 5:

1    FTNguyen    5-0    52    0.377

2    Requiem    5-0    44    0.478

3    Assassins    4-1    34    0.421

4    Nuke    3-2    17    0.589

5    Rebels    3-2    9    0.569

6    Sterling    3-0    4    0.593

7    Alpha Reunion    3-2    -7    0.427

8    Llamas    2-3    0    0.482

9    Gods    1-4    -21    0.556

10    StarFire Elite    1-4    -25    0.453

11    BYE Round    0-2    -24    0.382

12    Unhallowed    0-5    -27    0.678

13    Shocktech    0-5    -56    0.526




Results R5/22:

3/10 3:56 pm    Requiem     def     Shocktech    12-0    log

3/10 3:54 pm    Sterling     def     Unhallowed    5-3    log

3/10 3:53 pm    Nuke     def     Llamas    12-5    log

3/10 2:43 pm    FTNguyen     def     Rebels    12-3    log

3/10 2:39 pm    Assassins     def     Gods    12-4    log

3/10 2:30 pm    Alpha Reunion     def     StarFire Elite    12-4    log


Requiem and Shocktech never actually played. Shocktech had 2 players when their game was due, Requiem wanted to postpone the game to what it would've been without all the clock-sorcery. Turns out that was a worse situation for Shocktech.


Sterling took their time defeating Unhallowed. The game was 2-1 until 34:57, even with all of Rage's offense amirite. Well, something like this is to be expected from Unhallowed. With the random chances of their players showing up, they will have a decent, warmed up line-up every now and then. Or Sterling just played bad. Or one squad is much worse than they are given credit for, or the other one is much better. The spec chat doesn't really provide us with more clues either.


Llamas gave Nuke too big of a lead early on in their game, and wasted too many repels. 0-4 by 17:28, then 5-7 at 38:22 with Llamas finding their game and/or Nuke getting frustrated and reckless. Carefully studying the spec loc we can deduce the following; Nacre is super proud of his 4-2 5as 6fr 81k/57k 51% AccB statistics. Saiyan's stats are far better at 4-0 5FR, 93k/72k. See, he did not die twice for extra toys, which make a huge difference. Also if you read between the lines, it's easy to see Travis is stupid.


FTNguyen vs. Rebels was super silly. It looked slightly worse than an average prac on a Tuesday evening with Partsi and MOOOOSE in the game. Repels were wasted and random suicides were performed. Eventually KN had seen enough, subbed in for his season debut and killed esidebob out at 19:54. Summarized I'd say it was a bunch of bad jerks. (you might have to be a part of the secret SS skype group to get this, or not)


Didn't see Gods vs. Assassins. Can't comment on the flow of the game. 27:50, decent length. FRs both ways, seems legit. BE managed 5 FR and 3 assists on 4 kills for Gods.


Joe Jr. seems to have picked up all of the four kills SFE got vs. Alpha Reunion, which is basically !norating in disguise.

 

Schedule -- Note the +1 hour thingy, euros.

3pm:

Rebels vs. Shocktech -- 112533

Gods vs. StarFire Elite -- 11257

Requiem vs. Sterling -- 112538


4pm:

Alpha Reunion vs. FTNguyen -- 112536

Assassins vs. Llamas -- 112539

Nuke vs. Unhallowed -- 112540

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  Flag Timer
Posted by: Ethylene! - 03-09-2013, 06:43 PM - Forum: Chaos Discussion - Replies (14)

Please get rid of the timer for the flag game so douchebags don't keep running around the zone just waiting for flags to drop. The point of the game is to fight and kill. With a timer on the flag all that happens is "people" run around to pick up uncarried flags instead of fighting, it completly throws the point of the game out of wack. I'd bet that having a flag timer has discouraged people from playing.  

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  S33 R5 Schedule, R4 recap
Posted by: Caerbannog - 03-04-2013, 12:14 PM - Forum: Pro League Discussion - Replies (3)

Good news!

The logs are working, and hallu or underpants even fixed the .css

So they look totally awesome now. It’s like having SS chat with you at work.

 

Anyways. Pilot rankings and Squad rankings also work. These things reset each season, which sucks massively, but this season is long. So maybe you wanna… you know… play with those.

Anyways 2, the round recap.

 

SFE needs +2 kills on the final standings, since their game was ended with 10-1 score, while it should be 12-1

Sterling needs those losses against Gods and Rebels, since they kinda took over BYE Round. Neither of these actually matters unless there’s a tie for playoffs, though.

 

3/3 3:37 pm   FTNguyen      def     Gods   12-1    log

3/3 3:32 pm   Nuke   def     Alpha Reunion 12-4    log

3/3 3:22 pm   StarFire Elite def     Shocktech      10-1    log

3/3 3:05 pm   Sterling         def     Assassins       5-4     log

3/3 3:03 pm   Rebels           def     Llamas 5-4     log

3/3 2:45 pm   Requiem        def     Unhallowed    12-3    log

 

Our game vs. Gods wasn’t exactly high level play. It was krellin’s first day in subspace and he caught some blueberries from Genocide to create pretty tiny spaceship bits. That’s probably the highlight of the log. (Since you cannot see the perfect shots I had placed bouncing around the arena before my “sniped!” commentary) Gods still have a decent roster. If they want to put in some pracs, even if they used to play together, they’ll be ok. We played sloppy and apparently hit double and single digits more than once. The score could’ve been prettier for them.

 

Alpha Reunion seems to have started their game with a 0:00 lagout. One burned player in vs. a squad that everyone expected to win anyways… not the best start. I was not there so I can’t really say if it was a result of some targeting or not, but Xena was out by 10:22. Only one other alpha member had died by that time.

Mighty Sven kb Weasal [TEAMKILL] -- Assist by: swamp thing

Mighty Sven is OUT! - [12:37]

 

That also happened. Always giggle worthy, even without seeing how it went down.

 

StarFire Elite picked up their first win (yay). Shocktech had someone out in 1:37 with 6 WR, dying at 1:10 for the first time. Apparently they don’t really have proximity bombs in eXtreme Games, so that would be their achilles’ heel.

 

Assassins vs. Sterling was a pro match, in the sense where everyone just kind of sits around poking bombs at each other, looking for an opening. Mop played a full match for probably the first time in a while and looked like his old self. Supporting his team and picking up FRs here and there. Assassins had a one kill lead going into the OT, but Sterling managed to find two people who had no repels left and got the win at the end. The total WR for both teams was 2. The total number of wasted rockets was 4 in the entire match. That’s pretty decent toys used percentage with 9 deaths total and 2 full subs.

 

Rebels vs. Llamas was basically similar to the game described above. Lots of waiting patiently for someone to do something stupid. Went into OT at 4-3 for Rebels, gets to 4-4, but this time the team that was up gets the winning kill. Looks like it was JOCKER who died, so statistically he probably either 1) wall bombed 2) close bombed 3) tried some awfully tricky play that involves him running into 3 enemies eating their bombs while waiting for his team to bomb the enemies.

Captor’s stats were substantially higher than everyone else’s with 2-0 5FR and 83k damage. Well, Praetor had 89k damage over at Llamas’ side.

 

Requiem vs. Unhallowed wasn’t as close as many expected. I only saw a few deaths from this game. One of them was Nadai way out of position and making a bad call on some bombs. From the stats it looked like sika just went pewpew and the others kept him more or less alive.

 

 

Hah. More text than ever, now that I can do this at work. Yay.

 

Schedule:

3pm:

Alpha Reunion vs. StarFire Elite -- 111995

Assassins vs. Gods -- 111996

FTNguyen vs. Rebels -- 111997

4pm:

Llamas vs. Nuke -- 111998

Sterling vs. Unhallowed -- 111999

Requiem vs. Shocktech -- 112000

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  ASWZ game today (3/3) at 8pm EST
Posted by: night.aswz - 03-03-2013, 11:46 PM - Forum: A Small WarZone - No Replies

Just a heads up if ppl haven't heard.  It's .?go aswz in chaos zone

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  Forming AML squadron: Massacre
Posted by: BloodyEssence - 02-28-2013, 10:29 AM - Forum: Chaos Discussion - Replies (1)

This is a recruitment post for anyone interested to be a part of a squad for (hopefully) the next season of 4v4 league. This squad also serves as a group of players of similar skill level, so that 4v4 pracs among these players will be more balanced and fun, than say...being stomped by Pro league players.

 

If it all works out, another squad would be entering league next season. If not, then well, at least people can set up their own 4v4 pracs. Future goal would include the rebirth of AML as a separate league, but.....we all know that won't be happening anytime soon.  

 

Anyhoo, if anyone's interested, please ?message BloodyEssence

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  Predictions are up
Posted by: Ozn - 02-27-2013, 02:01 PM - Forum: Pro League Discussion - No Replies

Well they have been for a few days - but I tested them and one other person just posted theirs.

 

For those of you that were nice enough to write predictions for previous rounds - would be nice to get this part of the site kicking again.

 

http://www.svssubspace.com/index.php?page=4v4Predictions

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