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It's been 20 years, who's...
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S54 - draft cup 2024 summ...
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MOC - April 6th 2024 - @ ...
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THIS WORKS: Finding Chaos/League Zone |
Posted by: hallucination - 08-03-2014, 08:44 PM - Forum: Chaos Discussion
- Replies (4)
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UPDATE: go here instead: http://www.subspace.co/topic/27570-finding-chaosleague-zone/
===========================
For anyone who can't find/get to Chaos/League Zone, here is a workaround that will absolutely work for everyone.
Enter Trench Wars (yes, I know, I know!!!!)
type: ?go chaos
Hit the enter/return key and you'll get sent to Chaos/League
Then choose an arena to go to (the one you enter will be empty)
I'm not sure exactly why people aren't having success with the other methods (could be administrative privilege rights because of where the Continuum dir is), but at least this will work for everyone.
--hallu
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Regular Season AWARDS |
Posted by: Street - 08-02-2014, 07:35 PM - Forum: Pro League Discussion
- Replies (24)
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Hello all,
the Pro Council decided to bring back awards to the league. These concern only the regular season and resemble the awards in major sports. The council had a vote on four categories and here are the winners and runner-ups:
Regular season MVP:
Legacy (Outlaws)
Runner-up: Develop (Assassins)
Best playmaker:
Sika (Assassins)
Runner-up: Inertia (Critical Mass)
Best captain:
TIE - Mop (Assassins) and Inertia (Critical Mass)
Most improved player:
Pryde (Dropships)
Runner-up: Ufotable (StarFire Elite)
Congrats to all the winners (and runner-ups)!
SF
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Strategic and Tactical breakdown of Pro League Finals |
Posted by: High Gain - 08-02-2014, 04:03 PM - Forum: Pro League Discussion
- Replies (4)
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I typically reserve my analysis, which I (admittedly, egotistically), consider a valuable tool. However, in the spirit of doing my small bit for Pro League, I'll break my usual policy and give my perspective on last week's game.
Unfortunately, the stats and log from last week are incomplete, so I'll be speaking more in terms of generalities than specifics, due to lack of citable evidence. Still, I'm never wrong, so there's that. 
I believe the lineups were:
Nacre
Saiyan
Maimer
develop --> subbed by Sika
inertia
Devious
7th
Ozn --> subbed by Antihuman
The game started off clearly in favor of Assassins; in fact, it was on its' way to being a rather embarrassing destruction until Assassins made the substitution of develop for Sika. develop is something of a jack-of-all-trades when it comes to 4v4. Good at everything, no real propensity for choking, generally intelligent in how he plays. That's really the kind of player you want in when there's a lot on the line.
Sika is a bit of a different story. I've watched him reel-off half a dozen incredible individual performances, and right on the heels of that, do the same in reverse: choking away 4-5 games in a row, sometimes in jaw-dropping fashion. His style as a player is rather simplistic: use teammates as leverage to set up a gun-duel that looks promising, dive in guns blazing, and hope for the best. Naturally, there are more than a few problems with this, despite Sika's skill in actually executing the gun duels. Namely, too much can, and does, go wrong.
From spec, the change when the dev-->Sika sub went through was obvious and immediate. Assassins teamwork was disrupted, and a 6-2 game almost immediately turned into a 7-5 game.
On the other side of things, the Ozn-->Antihuman sub seemed to have little effect on CM, other than to limit their offense somewhat. Antihuman was last life and probably target, so his chances to engage were rather limited.
The end result of all this is that the early lead that Assassins built turned out to be insurmountable, though CM deserves credit for halting what appeared to be a full-on sexual assault and turning it into an actual game.
How did that lead get built? Just a simple edge in skill, a simple edge in teamwork. Assassins was slightly more in tune last Sunday, and thus your result. Talent-wise, both teams are pretty similar, though at the 4th slot, I'd rate Assassins slightly higher. In these situations, it comes down to patience, mental toughness, and outright precision. A bullet or two can shift the course of a match like this one if they're applied at the right time.
So, games two and, if necessary, game three, get played tomorrow. I would not attach too much significance to the 1-0 lead that Assassins holds. Yes, it's an advantage, true. But the fact of matter is that they're still going to have to beat CM again in one of the two remaining games. If I had to pick which team would respond better to an initial loss, I'd probably have to say CM. Why? In a nutshell, I think they care more; I think they're hungrier. However friendly (or unfriendly; I truly have no idea) they may be with Assassins, they MUST be dying to show Big Brother that they don't need either Assassins' players nor their name to win their beloved title.
It may be enough to offset the one game lead and slight edge in talent Assassins holds in that 4th slot (before any subs are made). It will be interesting to see whether Assassins continue to use Sika as their sub; that could certainly have an effect on the outcome of the series in either direction. Will he go 3-0 or 0-3? Impossible to say.
Good luck to both teams.
HG
PS - Try to show up and watch, people. We used to have hundreds of specs for these things.
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Season 35 Finals |
Posted by: Caerbannog - 07-24-2014, 04:16 PM - Forum: Pro League Discussion
- Replies (11)
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3pm:
PRO: The Dark vs. Assassins -- 1286835
AML: Discombobulate vs. StarFire Elite -- 1286836
4pm:
both games, maybe
5pm:
third game, maybe
One game minimum, you can no longer cause BYE rounds for other squads so if you want to play more, so be it.
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Critical Mass vs OUTLAWS - Subspace/Continuum 2014 Season 35 Playoffs Video Stream and Highlights |
Posted by: gold teeth - 07-20-2014, 09:35 PM - Forum: Pro League Discussion
- No Replies
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http://www.twitch.tv/hell0person/b/549486446
3:10 - 3:30 - Chase on Village Bike starts resulting in FR and 2 thors burned. Almost a kill from a repped thor on 7th.
5:20 - Bad positioning from FTNguyen results in a FR.
7:55 - Legacy in big trouble but WARPS to evade.
9:58 - BARBARIAN forced to rep
10:15 - Chase starts on Village Bike but he narrowly gets away and survives a thor.
11:05 - Legacy gets in a bad spot and has to rep
11:30 - Village Bike floating in boxes and gets semi-rep killed
12:08 - ozn gets chased hard after pblanking a wall, finally resulting in a kill after lots of dodging and a 0 dmg pblank emp.
14:10 - Chase on FTNguyen fails.
15:10 - FTNguyen killed.
15:50 - Legacy has a terrible bounce and positioning and pays for it.\
18:37 - Village Bike gets dumped on.
19:21 - Legacy forced to repel again looks like it may have been for a teammate.
21:50 - Village Bike forced to rep again, setting up a kill on Legacy as well.
22:50 - 7th goes down.
23:29 - BARBARIAN has to rep.
25:10 - Legacy reps late and dies out first.
26:10 - Village Bike chased down and goes out. Followed up by a kill on FTNguyen.
27:45 - Chase on FTNguyen almost dies. Has to burn a rep and rockets.
28:35 - BARBARIAN killed.
29:05 - FTNguyen chased again, goes into boxes and repped in for the kill.
Video goes on some more after that but mostly not interesting BARBARIAN running.
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S35 Semi-Final schedules, part 2 |
Posted by: Caerbannog - 07-18-2014, 10:07 AM - Forum: Pro League Discussion
- No Replies
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3pm:
<div>EGO vs StarFire Elite<span> </span>4v4b<span> </span>1286537</div>
<div>The Dark vs Assassins<span> </span>4v4c<span> </span>1286538</div>
<div>OUTLAWS vs Critical Mass<span> </span>4v4d<span> </span>1286539<span> </span></div>
<div>Discombobulate vs Dropships<span> </span>4v4e<span> </span>1286540</div>
<div> </div>
<div>4pm:</div>
<div>All the same match-ups, if necessary.</div>
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